Changing AppId to be passed into the Init instead of manually setting env vars
This commit is contained in:
parent
24edfec9c0
commit
b89eb1b74c
@ -1,14 +1,7 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
func _init() -> void:
|
|
||||||
# Set your game's Steam app ID here
|
|
||||||
OS.set_environment("SteamAppId", str(480))
|
|
||||||
OS.set_environment("SteamGameId", str(480))
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
var init_result = Steam.steamInit()
|
var init_result = Steam.steamInit(true, 480)
|
||||||
if init_result["status"] <= 1: # Check if initialization was successful
|
if init_result["status"] <= 1: # Check if initialization was successful
|
||||||
GameConsole.print_line("Steam is running!")
|
GameConsole.print_line("Steam is running!")
|
||||||
var steamId = Steam.getSteamID()
|
var steamId = Steam.getSteamID()
|
||||||
|
Loading…
Reference in New Issue
Block a user