From b89eb1b74c3b72a391c0f49a06f7894ec3d207d1 Mon Sep 17 00:00:00 2001 From: Chris Bell Date: Sun, 8 Dec 2024 21:54:09 -0600 Subject: [PATCH] Changing AppId to be passed into the Init instead of manually setting env vars --- assets/core/networking/NetworkManager.gd | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/assets/core/networking/NetworkManager.gd b/assets/core/networking/NetworkManager.gd index a4f3d07..ecfc4ad 100644 --- a/assets/core/networking/NetworkManager.gd +++ b/assets/core/networking/NetworkManager.gd @@ -1,14 +1,7 @@ extends Node -func _init() -> void: - # Set your game's Steam app ID here - OS.set_environment("SteamAppId", str(480)) - OS.set_environment("SteamGameId", str(480)) - - - func _ready() -> void: - var init_result = Steam.steamInit() + var init_result = Steam.steamInit(true, 480) if init_result["status"] <= 1: # Check if initialization was successful GameConsole.print_line("Steam is running!") var steamId = Steam.getSteamID()