diff --git a/assets/core/networking/NetworkManager.gd b/assets/core/networking/NetworkManager.gd index a4f3d07..ecfc4ad 100644 --- a/assets/core/networking/NetworkManager.gd +++ b/assets/core/networking/NetworkManager.gd @@ -1,14 +1,7 @@ extends Node -func _init() -> void: - # Set your game's Steam app ID here - OS.set_environment("SteamAppId", str(480)) - OS.set_environment("SteamGameId", str(480)) - - - func _ready() -> void: - var init_result = Steam.steamInit() + var init_result = Steam.steamInit(true, 480) if init_result["status"] <= 1: # Check if initialization was successful GameConsole.print_line("Steam is running!") var steamId = Steam.getSteamID()