SessionZero/Requirements and Specifications.md

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# SessionZero Requirements Specification
## 1. Executive Summary
### 1.1 Vision
A lightweight, flexible Virtual Tabletop (VTT) application that simplifies virtual tabletop roleplaying game management through an intuitive, game system-agnostic platform.
### 1.2 Project Objectives
- Develop a user-friendly VTT alternative to complex existing platforms
- Create a versatile tool supporting multiple roleplaying game systems through a more hands on, agnostic, and manual approach to game rules
- Establish an open-source application with sustainable monetization potential
## 2. Market and Audience
### 2.1 Target Users
- Casual tabletop RPG players
- Game Masters seeking streamlined management tools
- Role-playing groups desiring an intuitive and simple virtual play experience
## 3. Technical Architecture
### 3.1 Platform Support
- Primary Platforms: Windows, Linux
- Future Expansion: macOS support
### 3.2 Development Stack
#### Client
- Technologies: Godot Engine .NET 4.4, SQLLite
- Language(s): C#, gdscript
#### Server
- Technologies: ASP.NET, PosgreSQL
- Language(s): C#, HTML/CSS, JavaScript
## 4. Feature Requirements
### 4.1 Core Functionality (Alpha Release)
#### 4.1.1 Character Management
- Fully customizable character sheet creation
- Flexible custom attribute system
- Ability to add, modify, and remove attributes
- Support for various RPG system structures due to nature of manual creation
- Character Sheet Templates
- Default D&D-style character sheet template
- Customizable template creation and editing
- Shareable custom character sheet formats
- Comprehensive Character Details
- Integrated inventory management system
- Detailed player notes and documentation sections
- Attribute tracking and modification
- Background and character history storage
#### 4.1.2 Game Session Management (Normal User)
- Session Creation and Configuration
- Create new game sessions
- Customize character sheet templates for the session
- Invite players via unique session links or codes
- Session Management Tools
- Player role assignment (Game Master, Player)
- Access control and permissions
- Session settings and configuration
#### 4.1.3 Game Master Session Capabilities
- Player Management
- View and edit player character sheets
- Manage player inventories
- Add and track player status effects
- Create private GM notes for players
- NPC Management
- Create and maintain NPC databases
- Detailed NPC character sheets
- NPC tracking and manipulation
- Item Management
- Comprehensive item database
- Create, edit, and distribute items
- Track item locations and distributions
- Game Session Tools
- Turn order tracking
- Dynamic attribute manipulation
- Party management system
- Session-wide status tracking
- Communication
- In-game chat management
- Private messaging capabilities
#### 4.1.4 Player Session Capabilities
- Character Sheet Interaction
- Real-time character sheet management
- View and update personal character details
- Inventory management
- Communication
- In-game chat participation
- View other players' status (limited by GM permissions)
- Basic interaction tools
#### 4.1.5 Server/Backend
- Database
- Users and authentication
- p2p(?) for sessions
- Multiple sessions can run on a single backend (Scalable for many users and sessions)
- Friends
- Online status
- Messaging
### 4.2 Future Considerations (FC)
#### 4.2.1 Grid and Token System
- Visual Game World Representation
- Tile-based world mapping
- Token creation and management
- Visual representation of characters, NPCs, and items
- Real-time token movement and interaction
#### 4.2.2 Marketplace Features
- Plugin Marketplace
- Community-developed plugins
- Verified and user-rated plugins
- Easy installation and management
- Asset Marketplace
- Character sheet templates
- Token artwork packs
- Item database expansions
- NPC/Monster database collections
- Monetization and Sharing
- Free and premium assets
- Creator attribution and compensation model
#### 4.2.3 Advanced Plugin Support
- Plugin Architecture
- Standardized plugin development framework
- API for deep application integration
- Performance and security considerations
- Plugin Types
- Game system adaptors
- Custom UI/UX enhancements
- Advanced game management tools
- Automation and dice rolling systems
### 4.3 Extensibility and Integration
- Modular design to support future expansions
- (FC) Plugin API for third-party development
## 5. User Experience Design
### 5.1 Design Principles
- Minimize interface complexity
- Emulate physical tabletop interaction
- Achieve zero learning curve beyond game system
- Prioritize intuitive interface design
### 5.2 Accessibility Considerations
- Future multi-language support
- Clean, minimalist user interface
## 6. Monetization Strategy
### 6.1 Open-Source Commitment
- Core application remains fully open-source
- Potential Revenue Streams:
1. Premium hosting service
2. Community asset marketplace commissions
3. Donation and sponsorship model
4. Optional advanced feature packages
## 7. Development Timeline
### 7.1 Alpha Release
- Target Completion: November 2025
- Focus: Essential character and game management functionality
- Minimum Viable Product (MVP) approach
### 7.2 Potential Expansion Phases
- Grid system implementation
- Plugin ecosystem development
- Asset marketplace creation
- Extended platform support
## 8. Technical Constraints
- Self-hostable backend infrastructure
- System-agnostic design
- No RPG system royalty dependencies
- Lightweight, high-performance architecture
## 9. Risk Mitigation Strategies
- Modular, extensible architecture
- Flexible character sheet system
- Community-driven development model
## 10. Success Evaluation Metrics
- User adoption rates
- Community engagement levels
- Usability feedback
- Performance and stability indicators