5.8 KiB
5.8 KiB
SessionZero Requirements Specification
1. Executive Summary
1.1 Vision
A lightweight, flexible Virtual Tabletop (VTT) application that simplifies virtual tabletop roleplaying game management through an intuitive, game system-agnostic platform.
1.2 Project Objectives
- Develop a user-friendly VTT alternative to complex existing platforms
- Create a versatile tool supporting multiple roleplaying game systems through a more hands on, agnostic, and manual approach to game rules
- Establish an open-source application with sustainable monetization potential
2. Market and Audience
2.1 Target Users
- Casual tabletop RPG players
- Game Masters seeking streamlined management tools
- Role-playing groups desiring an intuitive and simple virtual play experience
3. Technical Architecture
3.1 Platform Support
- Primary Platforms: Windows, Linux
- Future Expansion: macOS support
3.2 Development Stack
Client
- Technologies: Godot Engine .NET 4.4, SQLLite
- Language(s): C#, gdscript
Server
- Technologies: ASP.NET, PosgreSQL
- Language(s): C#, HTML/CSS, JavaScript
4. Feature Requirements
4.1 Core Functionality (Alpha Release)
4.1.1 Character Management
- Fully customizable character sheet creation
- Flexible custom attribute system
- Ability to add, modify, and remove attributes
- Support for various RPG system structures due to nature of manual creation
- Character Sheet Templates
- Default D&D-style character sheet template
- Customizable template creation and editing
- Shareable custom character sheet formats
- Comprehensive Character Details
- Integrated inventory management system
- Detailed player notes and documentation sections
- Attribute tracking and modification
- Background and character history storage
4.1.2 Game Session Management (Normal User)
- Session Creation and Configuration
- Create new game sessions
- Customize character sheet templates for the session
- Invite players via unique session links or codes
- Session Management Tools
- Player role assignment (Game Master, Player)
- Access control and permissions
- Session settings and configuration
4.1.3 Game Master Session Capabilities
- Player Management
- View and edit player character sheets
- Manage player inventories
- Add and track player status effects
- Create private GM notes for players
- NPC Management
- Create and maintain NPC databases
- Detailed NPC character sheets
- NPC tracking and manipulation
- Item Management
- Comprehensive item database
- Create, edit, and distribute items
- Track item locations and distributions
- Game Session Tools
- Turn order tracking
- Dynamic attribute manipulation
- Party management system
- Session-wide status tracking
- Communication
- In-game chat management
- Private messaging capabilities
4.1.4 Player Session Capabilities
- Character Sheet Interaction
- Real-time character sheet management
- View and update personal character details
- Inventory management
- Communication
- In-game chat participation
- View other players' status (limited by GM permissions)
- Basic interaction tools
4.1.5 Server/Backend
- Database
- Users and authentication
- p2p(?) for sessions
- Multiple sessions can run on a single backend (Scalable for many users and sessions)
- Friends
- Online status
- Messaging
4.2 Future Considerations (FC)
4.2.1 Grid and Token System
- Visual Game World Representation
- Tile-based world mapping
- Token creation and management
- Visual representation of characters, NPCs, and items
- Real-time token movement and interaction
4.2.2 Marketplace Features
- Plugin Marketplace
- Community-developed plugins
- Verified and user-rated plugins
- Easy installation and management
- Asset Marketplace
- Character sheet templates
- Token artwork packs
- Item database expansions
- NPC/Monster database collections
- Monetization and Sharing
- Free and premium assets
- Creator attribution and compensation model
4.2.3 Advanced Plugin Support
- Plugin Architecture
- Standardized plugin development framework
- API for deep application integration
- Performance and security considerations
- Plugin Types
- Game system adaptors
- Custom UI/UX enhancements
- Advanced game management tools
- Automation and dice rolling systems
4.3 Extensibility and Integration
- Modular design to support future expansions
- (FC) Plugin API for third-party development
5. User Experience Design
5.1 Design Principles
- Minimize interface complexity
- Emulate physical tabletop interaction
- Achieve zero learning curve beyond game system
- Prioritize intuitive interface design
5.2 Accessibility Considerations
- Future multi-language support
- Clean, minimalist user interface
6. Monetization Strategy
6.1 Open-Source Commitment
- Core application remains fully open-source
- Potential Revenue Streams:
- Premium hosting service
- Community asset marketplace commissions
- Donation and sponsorship model
- Optional advanced feature packages
7. Development Timeline
7.1 Alpha Release
- Target Completion: November 2025
- Focus: Essential character and game management functionality
- Minimum Viable Product (MVP) approach
7.2 Potential Expansion Phases
- Grid system implementation
- Plugin ecosystem development
- Asset marketplace creation
- Extended platform support
8. Technical Constraints
- Self-hostable backend infrastructure
- System-agnostic design
- No RPG system royalty dependencies
- Lightweight, high-performance architecture
9. Risk Mitigation Strategies
- Modular, extensible architecture
- Flexible character sheet system
- Community-driven development model
10. Success Evaluation Metrics
- User adoption rates
- Community engagement levels
- Usability feedback
- Performance and stability indicators