Chris Bell chrisbell
  • Joined on 2024-09-28
chrisbell pushed to chunking at chrisbell/odin-raylib-game 2025-02-28 00:09:49 -05:00
07768ddf9b Removing some log statements
chrisbell pushed to chunking at chrisbell/odin-raylib-game 2025-02-27 20:07:30 -05:00
5135ec1868 Dynamically load/unload chunks around player
chrisbell pushed to chunking at chrisbell/odin-raylib-game 2025-02-27 14:51:18 -05:00
f9ea78d62e Cleanup
chrisbell pushed to chunking at chrisbell/odin-raylib-game 2025-02-27 14:14:42 -05:00
cddba06c25 Saving and loading chunks actually works now
chrisbell pushed to chunking at chrisbell/odin-raylib-game 2025-02-27 00:21:16 -05:00
c6c8864d67 Making leaps to better data serialization
chrisbell pushed to chunking at chrisbell/odin-raylib-game 2025-02-26 21:40:15 -05:00
86c0b7ca6a tests
chrisbell pushed to chunking at chrisbell/odin-raylib-game 2025-02-26 19:06:59 -05:00
f7a409f565 why are the tiles still 24bytes...
chrisbell pushed to chunking at chrisbell/odin-raylib-game 2025-02-26 10:35:36 -05:00
chrisbell created branch chunking in chrisbell/odin-raylib-game 2025-02-26 10:35:36 -05:00
chrisbell pushed to master at chrisbell/odin-raylib-game 2025-02-26 10:34:35 -05:00
22f9af5417 Beginning interaction stuff
chrisbell pushed to master at chrisbell/odin-raylib-game 2025-02-26 00:26:42 -05:00
3914d6c1a7 Collision detection, better camera stuff, random trees, etc
chrisbell pushed to master at chrisbell/odin-raylib-game 2025-02-24 23:54:06 -05:00
88a795264c camera, memory stuff, and random trees
chrisbell pushed to master at chrisbell/odin-raylib-game 2025-02-24 22:04:52 -05:00
6bd1c44fc8 Init
chrisbell created branch master in chrisbell/odin-raylib-game 2025-02-24 22:04:52 -05:00
chrisbell created repository chrisbell/odin-raylib-game 2025-02-24 22:03:30 -05:00
chrisbell pushed to master at Bellsworne/Cogwheel 2025-02-15 11:41:42 -05:00
76ee17fb85 Merge remote-tracking branch 'origin/master'
bcd9fd6e2f Update to 1.3.1
Compare 2 commits »
chrisbell pushed to master at chrisbell/GLTFViewer 2025-01-16 23:27:35 -05:00
478e30b24b Begin mesh and more advanced node stuff
chrisbell created branch triangle-render in chrisbell/GLTFViewer 2025-01-16 17:46:02 -05:00
chrisbell pushed to triangle-render at chrisbell/GLTFViewer 2025-01-16 17:46:02 -05:00
e45344c189 Render a triangle for testing purposes
chrisbell pushed to master at chrisbell/GLTFViewer 2025-01-16 17:34:14 -05:00
578d0bf66e Spilt the scene tree and property views