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rmlui-raylib-backend/readme.md
2026-08-31 21:57:00 -05:00

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# RmlUi + Raylib
This project aims to create a fully featured Raylib backend and renderer for Rmlui projects.
I originally began creating this for a Game Jam project where I got the basic rendering implemented, but realized it would be nice to have as a seperate project to flesh out the rest of the features.
## Roadmap
*Rendering features (from the RmlUi render interfface documentation https://mikke89.github.io/RmlUiDoc/pages/cpp_manual/interfaces/render.html#feature-table):*
- [x] Basic rendering
- [-] Clip Mask
- transform-only overflow (no explicit `clip: always`) may not be clipping correctly
- [-] Transforms
- 3D transforms (e.g. `perspective()` + `rotateY()`) do not render
- [ ] Layers
- [ ] Render textures
- [ ] Mask images
- [ ] Filters
- [ ] Shaders
- [ ] Generic
- [x] Gradients
- [x] Linear
- [x] Radial
- [x] Conic
*Backend features:*
- [x] Input handling