Files
rmlui-android-template/vendor/rmlui_backend/RmlUi_Renderer_SDL.h
chris bell bced86ed9e Working template (RmlUi 6.2)
Needs:
- Lua plugin
- SVG plugin
2026-08-10 11:13:18 -05:00

45 lines
1.5 KiB
C++

#pragma once
#include <RmlUi/Core/RenderInterface.h>
#if RMLUI_SDL_VERSION_MAJOR == 3
#include <SDL3/SDL.h>
#elif RMLUI_SDL_VERSION_MAJOR == 2
#include <SDL.h>
#else
#error "Unspecified RMLUI_SDL_VERSION_MAJOR. Please set this definition to the major version of the SDL library being linked to."
#endif
class RenderInterface_SDL : public Rml::RenderInterface {
public:
RenderInterface_SDL(SDL_Renderer* renderer);
// Sets up OpenGL states for taking rendering commands from RmlUi.
void BeginFrame();
void EndFrame();
// -- Inherited from Rml::RenderInterface --
Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) override;
void ReleaseGeometry(Rml::CompiledGeometryHandle geometry) override;
void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions) override;
void ReleaseTexture(Rml::TextureHandle texture_handle) override;
void EnableScissorRegion(bool enable) override;
void SetScissorRegion(Rml::Rectanglei region) override;
private:
struct GeometryView {
Rml::Span<const Rml::Vertex> vertices;
Rml::Span<const int> indices;
};
SDL_Renderer* renderer;
SDL_BlendMode blend_mode = {};
SDL_Rect rect_scissor = {};
bool scissor_region_enabled = false;
};