This commit is contained in:
Chris Bell 2025-09-16 22:26:49 -05:00
commit d7bed0fa73
9 changed files with 297 additions and 0 deletions

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.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 995 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bmb3k4y6h1xd0"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="AABGG"
run/main_scene="uid://dgnxuejg2n1xb"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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scenes/main.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://dgnxuejg2n1xb"]
[ext_resource type="Script" uid="uid://b8xlgs6663g2b" path="res://scripts/main.gd" id="1_o5qli"]
[node name="Main" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_o5qli")
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="HFlowContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
[node name="Artist" type="LineEdit" parent="Panel/VBoxContainer/HFlowContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Demon Hunter"
placeholder_text = "Artist"
[node name="Album" type="LineEdit" parent="Panel/VBoxContainer/HFlowContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "War"
placeholder_text = "Album"
[node name="Button" type="Button" parent="Panel/VBoxContainer/HFlowContainer"]
layout_mode = 2
text = "Search"
[node name="ScrollContainer" type="ScrollContainer" parent="Panel/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="ImageContainer" type="HFlowContainer" parent="Panel/VBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
layout_mode = 2
[node name="StatusBar" type="TextEdit" parent="Panel/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Status..."
editable = false
wrap_mode = 1
[node name="CreateCollageButton" type="Button" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Create Collage"
[node name="HTTPRequest" type="HTTPRequest" parent="."]
[node name="ImageHttpRequest" type="HTTPRequest" parent="."]
[node name="CollagePopupPanel" type="PopupPanel" parent="."]
oversampling_override = 1.0
initial_position = 4
[node name="TextureRect" type="TextureRect" parent="CollagePopupPanel"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 4.0
offset_top = 4.0
offset_right = -4.0
offset_bottom = -4.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3

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scripts/main.gd Normal file
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extends Control
@onready var artist_input: LineEdit = $Panel/VBoxContainer/HFlowContainer/Artist
@onready var album_input: LineEdit = $Panel/VBoxContainer/HFlowContainer/Album
@onready var search_button: Button = $Panel/VBoxContainer/HFlowContainer/Button
@onready var output: TextEdit = $Panel/VBoxContainer/HBoxContainer/StatusBar
@onready var http_request: HTTPRequest = $HTTPRequest
@onready var http_image_request: HTTPRequest = $ImageHttpRequest
@onready var collage_popup_panel: PopupPanel = $CollagePopupPanel
@onready var create_collage_button: Button = $Panel/VBoxContainer/HBoxContainer/CreateCollageButton
var _image_array: Array[ImageTexture] = []
func _ready() -> void:
http_request.request_completed.connect(_on_http_request_completed)
search_button.pressed.connect(_on_search)
http_image_request.request_completed.connect(_on_http_image_request_completed)
create_collage_button.pressed.connect(_on_create_collage)
func _on_create_collage():
var w = 1920
var h = 1080
var collage: ImageTexture = create_collage(w, h, false)
var img = collage.get_image()
var save_path = "user://saved_image.png"
var error: Error = img.save_png(save_path)
if error == OK:
print("Image saved successfully to: " + save_path)
else:
print("Error saving image: " + str(error))
#collage_popup_panel.get_node("TextureRect").texture = collage
#collage_popup_panel.size = Vector2(w, h)
#collage_popup_panel.show()
func _on_http_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
if result == HTTPRequest.RESULT_SUCCESS:
var json_data = JSON.parse_string(body.get_string_from_utf8()) as Dictionary
if json_data:
var data_arr: Array = json_data["data"]
var album: Dictionary = data_arr[0]
var cover_url: String = album["cover_big"]
output.text = str(cover_url)
http_image_request.request(cover_url)
else:
output.text = "Failed to parse JSON"
else:
output.text = str("HTTP Request failed with result: ", result, " and code: ", response_code)
# https://api.deezer.com/search/album?q=Demon%20Hunter%20War
func _on_search() -> void:
var artist = artist_input.text.replace(" ", "%20")
var album = album_input.text.replace(" ", "%20")
if artist == "" or album == "": return
var url = str("https://api.deezer.com/search/album?q=",artist,"%20",album)
http_request.request(url)
func _on_http_image_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
if result == HTTPRequest.RESULT_SUCCESS:
var img = Image.new()
var err = img.load_jpg_from_buffer(body)
if err == OK:
var tex = ImageTexture.new()
tex = ImageTexture.create_from_image(img)
var new_tex_rect_node: TextureRect = TextureRect.new()
$Panel/VBoxContainer/ScrollContainer/ImageContainer.add_child(new_tex_rect_node)
new_tex_rect_node.texture = tex
_image_array.append(tex)
else:
output.text = str("Error loading image: ", err)
else:
output.text = str("HTTP Request failed with result: ", result, " and code: ", response_code)
func create_collage(w: int, h: int, fail_if_not_even: bool) -> ImageTexture:
var tile_w := 500
var tile_h := 500
# Compute how many tiles we need to cover the area
var cols:int = ceil(w / tile_w)
var rows:int = ceil(h / tile_h)
var total_needed:int = cols * rows
if fail_if_not_even and _image_array.size() < total_needed:
push_error("Not enough images to fill collage")
return null
var shuffled := _image_array.duplicate()
shuffled.shuffle()
while shuffled.size() < total_needed:
shuffled.append_array(shuffled)
# Actual cell size for each tile
var cell_w := w / cols
var cell_h := h / rows
# Create the collage image with black background
var collage := Image.create(w, h, false, Image.FORMAT_RGBA8)
collage.fill(Color.BLACK)
var idx := 0
for row in rows:
for col in cols:
if idx >= shuffled.size():
break
var tex: ImageTexture = shuffled[idx]
var img: Image = tex.get_image()
if img.get_format() != collage.get_format():
img.convert(collage.get_format())
# Resize to fit the cell exactly (aspect ratio is fine to distort slightly)
img.resize(cell_w, cell_h)
collage.blit_rect(img, Rect2i(Vector2i(0, 0), Vector2i(cell_w, cell_h)),
Vector2i(col * cell_w, row * cell_h))
idx += 1
return ImageTexture.create_from_image(collage)

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scripts/main.gd.uid Normal file
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uid://b8xlgs6663g2b