This commit is contained in:
Chris Bell 2024-11-11 22:12:35 -06:00
commit 6c05cf5aec
49 changed files with 733 additions and 0 deletions

13
.idea/.idea.Tiles/.idea/.gitignore vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/projectSettingsUpdater.xml
/.idea.Tiles.iml
/contentModel.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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Tiles.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tiles", "Tiles\Tiles.csproj", "{DB2321A5-36C4-495E-BC59-9C7861A1EB39}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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Tiles/Game.cs Normal file
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using System.Numerics;
using Raylib_cs;
namespace Tiles;
public class Game
{
const int _tileSize = 8;
const int _worldWidth = 1920/8;
const int _worldHeight = 1080/8;
private int _screenWidth;
private int _screenHeight;
private Dictionary<string, Tile> _tiles = new();
private Dictionary<Vector2, string> _worldGrid = new();
public Game(int screenWidth, int screenHeight)
{
_screenWidth = screenWidth;
_screenHeight = screenHeight;
Raylib.InitWindow(_screenWidth, _screenHeight, "Tiles");
Raylib.SetTargetFPS(60);
SetupTiles();
GenerateWorld();
while (!Raylib.WindowShouldClose())
{
Raylib.BeginDrawing();
Raylib.ClearBackground(new Color(20, 70, 100, 255));
DrawWorld();
Raylib.EndDrawing();
}
}
private void SetupTiles()
{
_tiles.Add("dirt", new("dirt", "data/tiles/images/dirt.png"));
_tiles.Add("grass", new("grass", "data/tiles/images/grass.png"));
_tiles.Add("rock", new("rock", "data/tiles/images/rock.png"));
}
private void DrawWorld()
{
foreach (var tile in _worldGrid)
{
if (tile.Value == "air")
{
Raylib.DrawRectangle((int)tile.Key.X * _tileSize,(int)tile.Key.Y * _tileSize, _tileSize, _tileSize, new(0,0,0,0));
}
else
{
Raylib.DrawTexture(_tiles[tile.Value].Texture, (int)tile.Key.X * _tileSize,(int)tile.Key.Y * _tileSize, Color.White);
}
}
}
// private void GenerateWorld()
// {
// for (int x = 0; x < _worldWidth; x++)
// {
// for (int y = 0; y < _worldHeight; y++)
// {
// _worldGrid.Add(new(x, y), "dirt");
// }
// }
// }
private void GenerateWorld()
{
int totalHeight = _worldHeight;
int grassHeight = (int)(totalHeight * 0.05);
int dirtHeight = (int)(totalHeight * 0.10);
int airHeight = (int)(totalHeight * 0.50);
int rockHeight = totalHeight - (airHeight + grassHeight + dirtHeight);
for (int x = 0; x < _worldWidth; x++)
{
for (int y = 0; y < totalHeight; y++)
{
string tileType;
if (y < airHeight)
tileType = "air";
else if (y < airHeight + grassHeight)
tileType = "grass";
else if (y < airHeight + grassHeight + dirtHeight)
tileType = "dirt";
else
tileType = "rock";
_worldGrid.Add(new(x, y), tileType);
}
}
}
}

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Tiles/Program.cs Normal file
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// Entry point
using Tiles;
Game game = new(1920, 1080);

36
Tiles/Tile.cs Normal file
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using Raylib_cs;
namespace Tiles;
public class Tile
{
public string Name { get; private set; } = string.Empty;
public Image Image { get; private set; }
public Texture2D Texture { get; private set; }
public Tile(string name, string pathToImage)
{
Name = name;
Image = LoadImage(pathToImage);
Texture = LoadTexture(Image);
}
private Image LoadImage(string path)
{
try
{
Image img = Raylib.LoadImage(path);
return img;
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
private Texture2D LoadTexture(Image img)
{
return Raylib.LoadTextureFromImage(img);
}
}

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Tiles/Tiles.csproj Normal file
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<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Raylib-cs" Version="6.1.1" />
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<ItemGroup>
<Content Include="data/**/*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
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{
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// <autogenerated />
using System;
using System.Reflection;
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Tiles")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Tiles")]
[assembly: System.Reflection.AssemblyTitleAttribute("Tiles")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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build_property.EnforceExtendedAnalyzerRules =
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build_property.RootNamespace = Tiles
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build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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