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21 Commits
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BIN
builds/linux/assets/player/player.png
Normal file
BIN
builds/linux/assets/player/player.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
BIN
builds/linux/assets/player/player.pxo
Normal file
BIN
builds/linux/assets/player/player.pxo
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Binary file not shown.
BIN
builds/linux/assets/tiles/master_tilemap.png
Normal file
BIN
builds/linux/assets/tiles/master_tilemap.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
builds/linux/assets/tiles/master_tilemap.pxo
Normal file
BIN
builds/linux/assets/tiles/master_tilemap.pxo
Normal file
Binary file not shown.
9
builds/linux/assets/tiles/master_tilemap_addresses.txt
Normal file
9
builds/linux/assets/tiles/master_tilemap_addresses.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
0 - martian ground
|
||||
1 - martian ground barrier UP
|
||||
2 - martian ground barrier DOWN
|
||||
3 - martian ground barrier LEFT
|
||||
4 - martian ground barrier RIGHT
|
||||
5 - martian ground barrier TOP RIGHT CORNER
|
||||
6 - martian ground barrier TOP LEFT CORNER
|
||||
7 - martian ground barrier BOTTOM RIGHT CORNER
|
||||
8 - martian ground barrier BOTTOM LEFT CORNER
|
||||
BIN
builds/linux/game
Executable file
BIN
builds/linux/game
Executable file
Binary file not shown.
4
ideas.md
4
ideas.md
@@ -1,4 +0,0 @@
|
||||
# Ideas
|
||||
- Lovecraftian/liminal space
|
||||
- Space exploration/research
|
||||
|
||||
BIN
src/assets/interactables/interactables_spritesheet.png
Normal file
BIN
src/assets/interactables/interactables_spritesheet.png
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After Width: | Height: | Size: 1.0 KiB |
BIN
src/assets/interactables/interactables_spritesheet.pxo
Normal file
BIN
src/assets/interactables/interactables_spritesheet.pxo
Normal file
Binary file not shown.
BIN
src/assets/player/player.png
Normal file
BIN
src/assets/player/player.png
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Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
BIN
src/assets/player/player.pxo
Normal file
BIN
src/assets/player/player.pxo
Normal file
Binary file not shown.
BIN
src/assets/tiles/master_tilemap.png
Normal file
BIN
src/assets/tiles/master_tilemap.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
BIN
src/assets/tiles/master_tilemap.pxo
Normal file
BIN
src/assets/tiles/master_tilemap.pxo
Normal file
Binary file not shown.
9
src/assets/tiles/master_tilemap_addresses.txt
Normal file
9
src/assets/tiles/master_tilemap_addresses.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
0 - martian ground
|
||||
1 - martian ground barrier UP
|
||||
2 - martian ground barrier DOWN
|
||||
3 - martian ground barrier LEFT
|
||||
4 - martian ground barrier RIGHT
|
||||
5 - martian ground barrier TOP RIGHT CORNER
|
||||
6 - martian ground barrier TOP LEFT CORNER
|
||||
7 - martian ground barrier BOTTOM RIGHT CORNER
|
||||
8 - martian ground barrier BOTTOM LEFT CORNER
|
||||
@@ -1,6 +1,7 @@
|
||||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import "core:strings"
|
||||
import "vendor:raylib"
|
||||
|
||||
player: Player
|
||||
@@ -8,31 +9,41 @@ player: Player
|
||||
main :: proc() {
|
||||
fmt.println("Brackey's Game Jam 2026 :) ")
|
||||
|
||||
config_flags: raylib.ConfigFlags = {.WINDOW_RESIZABLE}
|
||||
raylib.SetConfigFlags(config_flags)
|
||||
|
||||
raylib.InitWindow(1920, 1080, "Game")
|
||||
raylib.SetTargetFPS(60)
|
||||
|
||||
init_world()
|
||||
|
||||
player = {
|
||||
position = {0, 0},
|
||||
camera = {
|
||||
zoom = 2,
|
||||
zoom = 4,
|
||||
offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2},
|
||||
target = {player.position.x + (32 / 2), player.position.y + (32 / 2)},
|
||||
},
|
||||
sprite = load_sprite(PLAYER_SPRITE_PATH, PLAYER_WIDTH, PLAYER_HEIGHT),
|
||||
}
|
||||
|
||||
|
||||
for (!raylib.WindowShouldClose()) {
|
||||
|
||||
delta := raylib.GetFrameTime()
|
||||
|
||||
raylib.BeginDrawing()
|
||||
raylib.ClearBackground(raylib.DARKBLUE)
|
||||
raylib.ClearBackground(raylib.BLACK)
|
||||
raylib.BeginMode2D(player.camera)
|
||||
|
||||
raylib.DrawText("Ur mom", 100, 100, 50, raylib.BLACK)
|
||||
|
||||
|
||||
draw()
|
||||
|
||||
raylib.EndMode2D()
|
||||
raylib.DrawFPS(20, 20)
|
||||
draw_player_grid_debug()
|
||||
raylib.EndDrawing()
|
||||
|
||||
update(delta)
|
||||
@@ -43,11 +54,26 @@ main :: proc() {
|
||||
|
||||
@(private = "file")
|
||||
update :: proc(delta: f32) {
|
||||
update_world(delta)
|
||||
update_player(&player, delta)
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
draw :: proc() {
|
||||
draw_world()
|
||||
draw_player(&player)
|
||||
}
|
||||
|
||||
draw_player_grid_debug :: proc() {
|
||||
gx, gy := player_pos_to_grid_pos()
|
||||
|
||||
tile := get_tile(&interactables_layer_grid, gx, gy)
|
||||
type := tile.type
|
||||
|
||||
s := fmt.tprintf("Player Grid Pos: (%d, %d) | Tile: %v", gx, gy, type)
|
||||
cs := strings.clone_to_cstring(s, context.temp_allocator)
|
||||
|
||||
|
||||
raylib.DrawText(cs, 20, 40, 20, raylib.GREEN)
|
||||
}
|
||||
|
||||
|
||||
117
src/player.odin
117
src/player.odin
@@ -1,20 +1,40 @@
|
||||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import "core:math"
|
||||
import "vendor:raylib"
|
||||
|
||||
PLAYER_SPEED :: 5
|
||||
PLAYER_SPRINT_SPEED :: 2.5
|
||||
PLAYER_SPEED :: 1.5
|
||||
PLAYER_WIDTH :: 32
|
||||
PLAYER_HEIGHT :: 32
|
||||
PLAYER_SPRITE_PATH :: "assets/player/player.png"
|
||||
|
||||
spritesheet: raylib.Texture2D
|
||||
framesX: i32
|
||||
framesY: i32
|
||||
|
||||
Player :: struct {
|
||||
sprite: Sprite,
|
||||
health: int,
|
||||
current_world: string,
|
||||
camera: raylib.Camera2D,
|
||||
position: raylib.Vector2,
|
||||
animator: SpriteAnimator,
|
||||
state: PlayerState,
|
||||
facing_left: bool,
|
||||
}
|
||||
|
||||
PlayerState :: enum {
|
||||
IDLE,
|
||||
WALKING,
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
handle_player_camera :: proc(p: ^Player, delta: f32) {
|
||||
player_center := raylib.Vector2{p.position.x + 16, p.position.y + 16}
|
||||
player_center := raylib.Vector2 {
|
||||
p.position.x + (PLAYER_WIDTH / 2),
|
||||
p.position.y + (PLAYER_HEIGHT / 2),
|
||||
}
|
||||
|
||||
smooth_speed :: 10.0
|
||||
|
||||
@@ -24,12 +44,6 @@ handle_player_camera :: proc(p: ^Player, delta: f32) {
|
||||
if (raylib.IsWindowResized()) {
|
||||
p.camera.offset = {f32(raylib.GetScreenWidth()) * 0.5, f32(raylib.GetScreenHeight()) * 0.5}
|
||||
}
|
||||
|
||||
// p.camera.target = {p.position.x + (32 / 2), p.position.y + (32 / 2)}
|
||||
|
||||
// if raylib.IsWindowResized() {
|
||||
// p.camera.offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2}
|
||||
// }
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
@@ -41,20 +55,95 @@ handle_player_input :: proc(p: ^Player, delta: f32) {
|
||||
if raylib.IsKeyDown(.A) do dir.x -= 1
|
||||
if raylib.IsKeyDown(.D) do dir.x += 1
|
||||
|
||||
if dir.x != 0 || dir.y != 0 {
|
||||
is_moving := dir.x != 0 || dir.y != 0
|
||||
|
||||
if is_moving {
|
||||
is_sprinting := raylib.IsKeyDown(.LEFT_SHIFT)
|
||||
dir = raylib.Vector2Normalize(dir)
|
||||
dir = dir * PLAYER_SPEED
|
||||
p.position = p.position + dir
|
||||
|
||||
speed: f32 = is_sprinting ? PLAYER_SPRINT_SPEED : PLAYER_SPEED
|
||||
p.animator.anim.fps = is_sprinting ? 11 : 6
|
||||
|
||||
velocity := dir * speed
|
||||
|
||||
new_pos_x := p.position
|
||||
new_pos_x.x += velocity.x
|
||||
|
||||
foot_offset_y := f32(p.sprite.height)
|
||||
foot_offset_x := f32(p.sprite.width) * 0.5
|
||||
|
||||
if !is_wall_at({new_pos_x.x + foot_offset_x, new_pos_x.y + foot_offset_y}) {
|
||||
p.position.x = new_pos_x.x
|
||||
}
|
||||
|
||||
new_pos_y := p.position
|
||||
new_pos_y.y += velocity.y
|
||||
if !is_wall_at({p.position.x + foot_offset_x, new_pos_y.y + foot_offset_y}) {
|
||||
p.position.y = new_pos_y.y
|
||||
}
|
||||
|
||||
if dir.x < 0 do p.facing_left = true
|
||||
if dir.x > 0 do p.facing_left = false
|
||||
|
||||
p.state = .WALKING
|
||||
} else {
|
||||
p.state = .IDLE
|
||||
}
|
||||
}
|
||||
|
||||
idle_animation: SpriteAnimation = {
|
||||
start_frame = 0,
|
||||
end_frame = 5,
|
||||
fps = 6,
|
||||
loop = true,
|
||||
}
|
||||
|
||||
player_walk_anim: SpriteAnimation = {
|
||||
start_frame = 6,
|
||||
end_frame = 11,
|
||||
fps = 6,
|
||||
loop = true,
|
||||
}
|
||||
|
||||
draw_player :: proc(p: ^Player) {
|
||||
raylib.DrawRectangle(i32(p.position.x), i32(p.position.y), 32, 32, raylib.BLACK)
|
||||
draw_sprite_animated(&p.sprite, &p.animator, p.position, p.facing_left, false, raylib.WHITE)
|
||||
}
|
||||
|
||||
update_player :: proc(p: ^Player, delta: f32) {
|
||||
handle_player_input(p, delta)
|
||||
handle_player_camera(p, delta)
|
||||
// fmt.println(p.position)
|
||||
|
||||
if (p.state == .IDLE) {
|
||||
set_sprite_animation(&p.animator, &idle_animation)
|
||||
}
|
||||
|
||||
if (p.state == .WALKING) {
|
||||
set_sprite_animation(&p.animator, &player_walk_anim)
|
||||
}
|
||||
|
||||
update_animator(&p.animator, delta)
|
||||
}
|
||||
|
||||
player_pos_to_grid_pos :: proc() -> (gx: int, gy: int) {
|
||||
tile_size := f32(TILEMAP_TILE_SIZE)
|
||||
|
||||
foot_x := player.position.x + (f32(player.sprite.width) * 0.5)
|
||||
foot_y := player.position.y + f32(player.sprite.height)
|
||||
|
||||
gx = int(math.floor(foot_x / tile_size))
|
||||
gy = int(math.floor(foot_y / tile_size))
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
is_wall_at :: proc(world_pos: raylib.Vector2) -> bool {
|
||||
tile_size := f32(TILEMAP_TILE_SIZE)
|
||||
|
||||
gx := int(math.floor(world_pos.x / tile_size))
|
||||
gy := int(math.floor(world_pos.y / tile_size))
|
||||
|
||||
tile := get_tile(&ground_layer_grid, gx, gy)
|
||||
|
||||
return tile != nil && tile.type == .WALL
|
||||
}
|
||||
|
||||
|
||||
118
src/sprite.odin
Normal file
118
src/sprite.odin
Normal file
@@ -0,0 +1,118 @@
|
||||
package main
|
||||
|
||||
import "vendor:raylib"
|
||||
|
||||
Sprite :: struct {
|
||||
texture: raylib.Texture2D,
|
||||
width: i32,
|
||||
height: i32,
|
||||
framesX: i32,
|
||||
framesY: i32,
|
||||
}
|
||||
|
||||
SpriteAnimation :: struct {
|
||||
start_frame: i32,
|
||||
end_frame: i32,
|
||||
fps: i32,
|
||||
loop: bool,
|
||||
}
|
||||
|
||||
SpriteAnimator :: struct {
|
||||
anim: ^SpriteAnimation,
|
||||
current_frame: i32,
|
||||
timer: f32,
|
||||
}
|
||||
|
||||
load_sprite :: proc(image_path: cstring, w: i32, h: i32) -> Sprite {
|
||||
new_texture: raylib.Texture2D = raylib.LoadTexture(image_path)
|
||||
|
||||
new_sprite: Sprite = {
|
||||
texture = new_texture,
|
||||
width = w,
|
||||
height = h,
|
||||
framesX = new_texture.width / w,
|
||||
framesY = new_texture.height / h,
|
||||
}
|
||||
|
||||
return new_sprite
|
||||
}
|
||||
|
||||
draw_sprite_frame :: proc(
|
||||
sprite: ^Sprite,
|
||||
frame_pos: raylib.Vector2,
|
||||
draw_pos: raylib.Vector2,
|
||||
flipX: bool,
|
||||
flipY: bool,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
widthf := f32(sprite.width)
|
||||
heightf := f32(sprite.height)
|
||||
|
||||
source_rect := raylib.Rectangle {
|
||||
x = frame_pos.x * widthf,
|
||||
y = frame_pos.y * heightf,
|
||||
width = widthf,
|
||||
height = heightf,
|
||||
}
|
||||
|
||||
if flipX do source_rect.width *= -1
|
||||
if flipY do source_rect.height *= -1
|
||||
|
||||
origin := raylib.Vector2{widthf / 2, heightf / 2}
|
||||
|
||||
dest_rect := raylib.Rectangle {
|
||||
x = draw_pos.x + origin.x,
|
||||
y = draw_pos.y + origin.y,
|
||||
width = widthf,
|
||||
height = heightf,
|
||||
}
|
||||
|
||||
raylib.DrawTexturePro(sprite.texture, source_rect, dest_rect, origin, 0.0, color)
|
||||
}
|
||||
|
||||
set_sprite_animation :: proc(animator: ^SpriteAnimator, new_anim: ^SpriteAnimation) {
|
||||
if (animator.anim == new_anim) do return
|
||||
|
||||
animator.anim = new_anim
|
||||
animator.timer = 0
|
||||
animator.current_frame = new_anim.start_frame
|
||||
}
|
||||
|
||||
draw_sprite_animated :: proc(
|
||||
sprite: ^Sprite,
|
||||
animator: ^SpriteAnimator,
|
||||
draw_pos: raylib.Vector2,
|
||||
flipX: bool,
|
||||
flipY: bool,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
frame_pos := frame_to_xy(sprite, animator.current_frame)
|
||||
draw_sprite_frame(sprite, frame_pos, draw_pos, flipX, flipY, color)
|
||||
}
|
||||
|
||||
update_animator :: proc(a: ^SpriteAnimator, delta: f32) {
|
||||
if a.anim == nil do return
|
||||
|
||||
frame_time := 1.0 / f32(a.anim.fps)
|
||||
a.timer += delta
|
||||
|
||||
if (a.timer >= frame_time) {
|
||||
a.timer -= frame_time
|
||||
a.current_frame += 1
|
||||
|
||||
if (a.current_frame > a.anim.end_frame) {
|
||||
if (a.anim.loop) {
|
||||
a.current_frame = a.anim.start_frame
|
||||
} else {
|
||||
a.current_frame = a.anim.end_frame
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
frame_to_xy :: proc(sprite: ^Sprite, frame: i32) -> raylib.Vector2 {
|
||||
x := frame % sprite.framesX
|
||||
y := frame / sprite.framesX
|
||||
return raylib.Vector2{f32(x), f32(y)}
|
||||
}
|
||||
|
||||
127
src/tile.odin
Normal file
127
src/tile.odin
Normal file
@@ -0,0 +1,127 @@
|
||||
package main
|
||||
|
||||
import "vendor:raylib"
|
||||
|
||||
TILEMAP_TILE_SIZE :: 16
|
||||
|
||||
Tile :: struct {
|
||||
frame_index: i32,
|
||||
color: raylib.Color,
|
||||
type: TileType,
|
||||
interaction: InteractionType,
|
||||
resource: ResourceType,
|
||||
animator: ^SpriteAnimator,
|
||||
}
|
||||
|
||||
TileType :: enum {
|
||||
NOTHING,
|
||||
GROUND,
|
||||
WALL,
|
||||
DEPOSIT,
|
||||
FLORA,
|
||||
}
|
||||
|
||||
ResourceType :: enum {
|
||||
NONE,
|
||||
FLORA,
|
||||
FAUNA,
|
||||
MINERAL,
|
||||
}
|
||||
|
||||
InteractionType :: enum {
|
||||
NONE,
|
||||
HARVEST,
|
||||
DRILL,
|
||||
EXAMINE,
|
||||
}
|
||||
|
||||
nothing_tile := Tile {
|
||||
type = .NOTHING,
|
||||
frame_index = 0,
|
||||
color = raylib.WHITE,
|
||||
interaction = .NONE,
|
||||
resource = .NONE,
|
||||
animator = nil,
|
||||
}
|
||||
|
||||
ground_tile := Tile {
|
||||
type = .GROUND,
|
||||
frame_index = 0,
|
||||
color = raylib.WHITE,
|
||||
interaction = .NONE,
|
||||
resource = .NONE,
|
||||
animator = nil,
|
||||
}
|
||||
|
||||
test_wall_tile := Tile {
|
||||
type = .WALL,
|
||||
frame_index = 1,
|
||||
color = raylib.WHITE,
|
||||
interaction = .NONE,
|
||||
resource = .NONE,
|
||||
animator = nil,
|
||||
}
|
||||
|
||||
plant_tile := Tile {
|
||||
type = .FLORA,
|
||||
frame_index = 0,
|
||||
color = raylib.WHITE,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
}
|
||||
|
||||
plant_2_tile := Tile {
|
||||
type = .FLORA,
|
||||
frame_index = 1,
|
||||
color = raylib.WHITE,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
}
|
||||
|
||||
plant_3_tile := Tile {
|
||||
type = .FLORA,
|
||||
frame_index = 2,
|
||||
color = raylib.WHITE,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
}
|
||||
|
||||
|
||||
draw_tile :: proc(
|
||||
tilemap_sheet: ^TilemapSpritesheet,
|
||||
tile: ^Tile,
|
||||
pos: raylib.Vector2,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
frame_x := tile.frame_index % tilemap_sheet.tiles_x
|
||||
frame_y := tile.frame_index / tilemap_sheet.tiles_x
|
||||
|
||||
src_rect := raylib.Rectangle {
|
||||
x = f32(frame_x * tilemap_sheet.tile_width),
|
||||
y = f32(frame_y * tilemap_sheet.tile_height),
|
||||
width = f32(tilemap_sheet.tile_width),
|
||||
height = f32(tilemap_sheet.tile_height),
|
||||
}
|
||||
|
||||
dest_rect := raylib.Rectangle {
|
||||
x = pos.x,
|
||||
y = pos.y,
|
||||
width = f32(tilemap_sheet.tile_width),
|
||||
height = f32(tilemap_sheet.tile_height),
|
||||
}
|
||||
|
||||
origin := raylib.Vector2{0, 0}
|
||||
raylib.DrawTexturePro(tilemap_sheet.texture, src_rect, dest_rect, origin, 0.0, color)
|
||||
|
||||
}
|
||||
|
||||
update_tile_anim :: proc(tile: ^Tile, delta: f32) {
|
||||
if (tile.animator == nil) do return
|
||||
|
||||
update_animator(tile.animator, delta)
|
||||
tile.frame_index = tile.animator.current_frame
|
||||
}
|
||||
|
||||
121
src/tilemap.odin
Normal file
121
src/tilemap.odin
Normal file
@@ -0,0 +1,121 @@
|
||||
package main
|
||||
|
||||
import "vendor:raylib"
|
||||
|
||||
TilemapSpritesheet :: struct {
|
||||
texture: raylib.Texture2D,
|
||||
tile_width: i32,
|
||||
tile_height: i32,
|
||||
tiles_x: i32,
|
||||
tiles_y: i32,
|
||||
}
|
||||
|
||||
VisibleTileRange :: struct {
|
||||
start_x, start_y: int,
|
||||
end_x, end_y: int,
|
||||
}
|
||||
|
||||
Grid :: struct {
|
||||
width: int,
|
||||
height: int,
|
||||
tiles: []Tile,
|
||||
}
|
||||
|
||||
load_tilemap_sheet :: proc(path: cstring, tile_width, tile_height: i32) -> TilemapSpritesheet {
|
||||
tex := raylib.LoadTexture(path)
|
||||
|
||||
return TilemapSpritesheet {
|
||||
texture = tex,
|
||||
tile_width = tile_width,
|
||||
tile_height = tile_height,
|
||||
tiles_x = tex.width / tile_width,
|
||||
tiles_y = tex.height / tile_height,
|
||||
}
|
||||
}
|
||||
|
||||
create_tile_grid :: proc(width, height: i32, fill_tile: Tile) -> Grid {
|
||||
w, h := int(width), int(height)
|
||||
grid_slice := make([]Tile, w * h)
|
||||
|
||||
for i := 0; i < len(grid_slice); i += 1 {
|
||||
grid_slice[i] = fill_tile
|
||||
}
|
||||
|
||||
return Grid{width = w, height = h, tiles = grid_slice}
|
||||
}
|
||||
|
||||
update_tile_grid :: proc(grid: ^Grid, camera: ^raylib.Camera2D, tile_w, tile_h: f32, delta: f32) {
|
||||
range := get_visible_tile_range(grid, tile_w, tile_h, camera)
|
||||
|
||||
for y := range.start_y; y <= range.end_y; y += 1 {
|
||||
for x := range.start_x; x <= range.end_x; x += 1 {
|
||||
tile := &grid.tiles[y * grid.width + x]
|
||||
update_tile_anim(tile, delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw_tile_grid :: proc(sheet: ^TilemapSpritesheet, grid: ^Grid, camera: ^raylib.Camera2D) {
|
||||
tile_w := f32(sheet.tile_width)
|
||||
tile_h := f32(sheet.tile_height)
|
||||
|
||||
range := get_visible_tile_range(grid, tile_w, tile_h, camera)
|
||||
|
||||
for y := range.start_y; y <= range.end_y; y += 1 {
|
||||
for x := range.start_x; x <= range.end_x; x += 1 {
|
||||
tile := &grid.tiles[y * grid.width + x]
|
||||
|
||||
if tile.type == .NOTHING do continue
|
||||
|
||||
pos := raylib.Vector2{f32(x) * tile_w, f32(y) * tile_h}
|
||||
draw_tile(sheet, tile, pos, raylib.WHITE)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
get_visible_tile_range :: proc(
|
||||
grid: ^Grid,
|
||||
tile_w, tile_h: f32,
|
||||
camera: ^raylib.Camera2D,
|
||||
padding: int = 1,
|
||||
) -> VisibleTileRange {
|
||||
screen_w := f32(raylib.GetScreenWidth())
|
||||
screen_h := f32(raylib.GetScreenHeight())
|
||||
|
||||
world_w := screen_w / camera.zoom
|
||||
world_h := screen_h / camera.zoom
|
||||
|
||||
min_x := camera.target.x - world_w * 0.5
|
||||
min_y := camera.target.y - world_h * 0.5
|
||||
max_x := min_x + world_w
|
||||
max_y := min_y + world_h
|
||||
|
||||
start_x := int(min_x / tile_w) - padding
|
||||
start_y := int(min_y / tile_h) - padding
|
||||
end_x := int(max_x / tile_w) + padding
|
||||
end_y := int(max_y / tile_h) + padding
|
||||
|
||||
return VisibleTileRange {
|
||||
start_x = clamp(start_x, 0, grid.width - 1),
|
||||
start_y = clamp(start_y, 0, grid.height - 1),
|
||||
end_x = clamp(end_x, 0, grid.width - 1),
|
||||
end_y = clamp(end_y, 0, grid.height - 1),
|
||||
}
|
||||
}
|
||||
|
||||
get_tile :: proc(grid: ^Grid, x, y: int) -> ^Tile {
|
||||
if x < 0 || x >= grid.width || y < 0 || y >= grid.height do return nil
|
||||
return &grid.tiles[y * grid.width + x]
|
||||
}
|
||||
|
||||
set_tile :: proc(grid: ^Grid, x: int, y: int, tile: Tile) {
|
||||
if x < 0 || x >= grid.width || y < 0 || y >= grid.height do return
|
||||
grid.tiles[y * grid.width + x] = tile
|
||||
}
|
||||
|
||||
delete_tile_grid :: proc(grid: ^Grid) {
|
||||
delete(grid.tiles)
|
||||
grid.width = 0
|
||||
grid.height = 0
|
||||
}
|
||||
|
||||
65
src/world.odin
Normal file
65
src/world.odin
Normal file
@@ -0,0 +1,65 @@
|
||||
package main
|
||||
|
||||
WORLD_SIZE_X :: 1000
|
||||
WORLD_SIZE_Y :: 1000
|
||||
|
||||
ground_layer_grid: Grid
|
||||
ground_tilemap_sheet: TilemapSpritesheet
|
||||
|
||||
interactables_layer_grid: Grid
|
||||
interactables_tilemap_sheet: TilemapSpritesheet
|
||||
|
||||
init_world :: proc() {
|
||||
ground_tilemap_sheet = load_tilemap_sheet(
|
||||
"assets/tiles/master_tilemap.png",
|
||||
TILEMAP_TILE_SIZE,
|
||||
TILEMAP_TILE_SIZE,
|
||||
)
|
||||
|
||||
interactables_tilemap_sheet = load_tilemap_sheet(
|
||||
"assets/interactables/interactables_spritesheet.png",
|
||||
TILEMAP_TILE_SIZE,
|
||||
TILEMAP_TILE_SIZE,
|
||||
)
|
||||
|
||||
ground_layer_grid = create_tile_grid(WORLD_SIZE_X, WORLD_SIZE_Y, ground_tile)
|
||||
interactables_layer_grid = create_tile_grid(WORLD_SIZE_X, WORLD_SIZE_Y, nothing_tile)
|
||||
|
||||
set_tile(&interactables_layer_grid, 2, 2, plant_tile)
|
||||
set_tile(&interactables_layer_grid, 4, 2, plant_2_tile)
|
||||
set_tile(&interactables_layer_grid, 6, 2, plant_3_tile)
|
||||
|
||||
set_tile(&ground_layer_grid, 5, 5, test_wall_tile)
|
||||
set_tile(&ground_layer_grid, 6, 5, test_wall_tile)
|
||||
set_tile(&ground_layer_grid, 7, 5, test_wall_tile)
|
||||
set_tile(&ground_layer_grid, 8, 5, test_wall_tile)
|
||||
}
|
||||
|
||||
deinit_world :: proc() {
|
||||
delete_tile_grid(&ground_layer_grid)
|
||||
delete_tile_grid(&interactables_layer_grid)
|
||||
}
|
||||
|
||||
update_world :: proc(delta: f32) {
|
||||
update_tile_grid(
|
||||
&ground_layer_grid,
|
||||
&player.camera,
|
||||
f32(TILEMAP_TILE_SIZE),
|
||||
f32(TILEMAP_TILE_SIZE),
|
||||
delta,
|
||||
)
|
||||
|
||||
update_tile_grid(
|
||||
&interactables_layer_grid,
|
||||
&player.camera,
|
||||
f32(TILEMAP_TILE_SIZE),
|
||||
f32(TILEMAP_TILE_SIZE),
|
||||
delta,
|
||||
)
|
||||
}
|
||||
|
||||
draw_world :: proc() {
|
||||
draw_tile_grid(&ground_tilemap_sheet, &ground_layer_grid, &player.camera)
|
||||
draw_tile_grid(&interactables_tilemap_sheet, &interactables_layer_grid, &player.camera)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user