Tilemap and grid
This commit is contained in:
@@ -4,6 +4,8 @@ import "core:fmt"
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import "vendor:raylib"
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player: Player
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grid: [][]Tile
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tilemap_sheet: TilemapSpritesheet
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main :: proc() {
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fmt.println("Brackey's Game Jam 2026 :) ")
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@@ -11,6 +13,13 @@ main :: proc() {
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raylib.InitWindow(1920, 1080, "Game")
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raylib.SetTargetFPS(60)
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tilemap_sheet = load_tilemap_sheet(
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"assets/tiles/master_tilemap.png",
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TILEMAP_TILE_SIZE,
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TILEMAP_TILE_SIZE,
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)
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grid = create_tile_grid(100, 100)
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player = {
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position = {0, 0},
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camera = {
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@@ -28,7 +37,7 @@ main :: proc() {
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delta := raylib.GetFrameTime()
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.DARKBLUE)
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raylib.ClearBackground(raylib.BLACK)
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raylib.BeginMode2D(player.camera)
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raylib.DrawText("Ur mom", 100, 100, 50, raylib.BLACK)
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@@ -47,10 +56,12 @@ main :: proc() {
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@(private = "file")
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update :: proc(delta: f32) {
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update_player(&player, delta)
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update_tile_grid(grid, delta)
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}
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@(private = "file")
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draw :: proc() {
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draw_tile_grid(&tilemap_sheet, grid)
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draw_player(&player)
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}
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90
src/tile.odin
Normal file
90
src/tile.odin
Normal file
@@ -0,0 +1,90 @@
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package main
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import "vendor:raylib"
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TILEMAP_TILE_SIZE :: 16
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Tile :: struct {
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frame_index: i32,
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color: raylib.Color,
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type: TileType,
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interaction: InteractionType,
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resource: ResourceType,
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animator: ^SpriteAnimator,
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}
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TileType :: enum {
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NOTHING,
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GROUND,
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WALL,
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DEPOSIT,
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FLORA,
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}
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ResourceType :: enum {
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NONE,
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FLORA,
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FAUNA,
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MINERAL,
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}
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InteractionType :: enum {
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NONE,
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HARVEST,
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DRILL,
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EXAMINE,
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}
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nothing_tile := Tile {
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type = .NOTHING,
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frame_index = 0,
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color = raylib.WHITE,
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interaction = .NONE,
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resource = .NONE,
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animator = nil,
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}
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ground_tile := Tile {
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type = .GROUND,
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frame_index = 0,
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color = raylib.WHITE,
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interaction = .NONE,
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resource = .NONE,
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animator = nil,
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}
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draw_tile :: proc(
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tilemap_sheet: ^TilemapSpritesheet,
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tile: ^Tile,
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pos: raylib.Vector2,
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color: raylib.Color,
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) {
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frame_x := tile.frame_index % tilemap_sheet.tiles_x
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frame_y := tile.frame_index / tilemap_sheet.tiles_x
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src_rect := raylib.Rectangle {
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x = f32(frame_x * tilemap_sheet.tile_width),
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y = f32(frame_y * tilemap_sheet.tile_height),
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width = f32(tilemap_sheet.tile_width),
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height = f32(tilemap_sheet.tile_height),
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}
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dest_rect := raylib.Rectangle {
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x = pos.x,
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y = pos.y,
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width = f32(tilemap_sheet.tile_width),
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height = f32(tilemap_sheet.tile_height),
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}
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origin := raylib.Vector2{0, 0}
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raylib.DrawTexturePro(tilemap_sheet.texture, src_rect, dest_rect, origin, 0.0, color)
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}
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update_tile_anim :: proc(tile: ^Tile, delta: f32) {
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if (tile.animator == nil) do return
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update_animator(tile.animator, delta)
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tile.frame_index = tile.animator.current_frame
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}
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@@ -1,34 +1,56 @@
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package main
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import rl "vendor:raylib"
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import "vendor:raylib"
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TILE_SIZE :: 16
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TILE_IMAGE_PATH :: "assets/tiles.png"
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tilemap_image: rl.Texture2D
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tilesX: i32
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tilesY: i32
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load_tilemap :: proc() {
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tilemap_image = rl.LoadTexture(TILE_IMAGE_PATH)
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tilesX = tilemap_image.width / TILE_SIZE
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tilesY = tilemap_image.height / TILE_SIZE
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TilemapSpritesheet :: struct {
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texture: raylib.Texture2D,
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tile_width: i32,
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tile_height: i32,
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tiles_x: i32,
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tiles_y: i32,
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}
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unload_tilemap :: proc() {
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rl.UnloadTexture(tilemap_image)
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}
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draw_tile :: proc(tilemap_pos: rl.Vector2, draw_pos: rl.Vector2, color: rl.Color) {
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source_rect := rl.Rectangle {
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x = tilemap_pos.x * TILE_SIZE,
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y = tilemap_pos.y * TILE_SIZE,
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width = TILE_SIZE,
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height = TILE_SIZE,
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load_tilemap_sheet :: proc(path: cstring, tile_width, tile_height: i32) -> TilemapSpritesheet {
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tex := raylib.LoadTexture(path)
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return TilemapSpritesheet {
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texture = tex,
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tile_width = tile_width,
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tile_height = tile_height,
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tiles_x = tex.width / tile_width,
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tiles_y = tex.height / tile_height,
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}
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}
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create_tile_grid :: proc(width, height: i32) -> [][]Tile {
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grid: [][]Tile = make([][]Tile, height)
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for y := 0; y < int(height); y += 1 {
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grid[y] = make([]Tile, width)
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for x := 0; x < int(width); x += 1 {
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grid[y][x] = ground_tile
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}
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}
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return grid
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}
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update_tile_grid :: proc(grid: [][]Tile, delta: f32) {
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for y := 0; y < len(grid); y += 1 {
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row := grid[y]
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for x := 0; x < len(row); x += 1 {
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update_tile_anim(&row[x], delta)
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}
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}
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}
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draw_tile_grid :: proc(sheet: ^TilemapSpritesheet, grid: [][]Tile) {
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for y := 0; y < len(grid); y += 1 {
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row := grid[y]
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for x := 0; x < len(row); x += 1 {
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tile := &row[x]
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pos := raylib.Vector2{f32(x * int(sheet.tile_width)), f32(y * int(sheet.tile_height))}
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draw_tile(sheet, tile, pos, raylib.Color{255, 136, 0, 255})
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}
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}
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rl.DrawTextureRec(tilemap_image, source_rect, draw_pos, color)
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}
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2
src/world.odin
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2
src/world.odin
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@@ -0,0 +1,2 @@
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package main
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