Compare commits
31 Commits
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3b6277fce0 |
BIN
builds/linux/assets/player/player.png
Normal file
BIN
builds/linux/assets/player/player.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
BIN
builds/linux/assets/player/player.pxo
Normal file
BIN
builds/linux/assets/player/player.pxo
Normal file
Binary file not shown.
BIN
builds/linux/assets/tiles/master_tilemap.png
Normal file
BIN
builds/linux/assets/tiles/master_tilemap.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
builds/linux/assets/tiles/master_tilemap.pxo
Normal file
BIN
builds/linux/assets/tiles/master_tilemap.pxo
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Binary file not shown.
9
builds/linux/assets/tiles/master_tilemap_addresses.txt
Normal file
9
builds/linux/assets/tiles/master_tilemap_addresses.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
0 - martian ground
|
||||
1 - martian ground barrier UP
|
||||
2 - martian ground barrier DOWN
|
||||
3 - martian ground barrier LEFT
|
||||
4 - martian ground barrier RIGHT
|
||||
5 - martian ground barrier TOP RIGHT CORNER
|
||||
6 - martian ground barrier TOP LEFT CORNER
|
||||
7 - martian ground barrier BOTTOM RIGHT CORNER
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||||
8 - martian ground barrier BOTTOM LEFT CORNER
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||||
BIN
builds/linux/game
Executable file
BIN
builds/linux/game
Executable file
Binary file not shown.
@@ -24,8 +24,8 @@
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||||
|
||||
buildInputs = with pkgs; [
|
||||
libGL
|
||||
# X11 dependencies for Raylib
|
||||
raylib
|
||||
raygui
|
||||
xorg.libX11
|
||||
xorg.libXcursor
|
||||
xorg.libXi
|
||||
@@ -38,6 +38,7 @@
|
||||
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:${with pkgs; lib.makeLibraryPath [
|
||||
libGL
|
||||
raylib
|
||||
raygui
|
||||
xorg.libX11
|
||||
xorg.libXcursor
|
||||
xorg.libXi
|
||||
|
||||
4
ideas.md
4
ideas.md
@@ -1,4 +0,0 @@
|
||||
# Ideas
|
||||
- Lovecraftian/liminal space
|
||||
- Space exploration/research
|
||||
|
||||
BIN
src/assets/interactables/interactables_spritesheet.png
Normal file
BIN
src/assets/interactables/interactables_spritesheet.png
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After Width: | Height: | Size: 2.9 KiB |
BIN
src/assets/interactables/interactables_spritesheet.pxo
Normal file
BIN
src/assets/interactables/interactables_spritesheet.pxo
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BIN
src/assets/pause.jpg
Normal file
BIN
src/assets/pause.jpg
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After Width: | Height: | Size: 13 KiB |
BIN
src/assets/player/player.png
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BIN
src/assets/player/player.png
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After Width: | Height: | Size: 1.5 KiB |
BIN
src/assets/player/player.pxo
Normal file
BIN
src/assets/player/player.pxo
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Binary file not shown.
BIN
src/assets/tiles/master_tilemap.png
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BIN
src/assets/tiles/master_tilemap.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
src/assets/tiles/master_tilemap.pxo
Normal file
BIN
src/assets/tiles/master_tilemap.pxo
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9
src/assets/tiles/master_tilemap_addresses.txt
Normal file
9
src/assets/tiles/master_tilemap_addresses.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
0 - martian ground
|
||||
1 - martian ground barrier UP
|
||||
2 - martian ground barrier DOWN
|
||||
3 - martian ground barrier LEFT
|
||||
4 - martian ground barrier RIGHT
|
||||
5 - martian ground barrier TOP RIGHT CORNER
|
||||
6 - martian ground barrier TOP LEFT CORNER
|
||||
7 - martian ground barrier BOTTOM RIGHT CORNER
|
||||
8 - martian ground barrier BOTTOM LEFT CORNER
|
||||
4
src/gamestate.odin
Normal file
4
src/gamestate.odin
Normal file
@@ -0,0 +1,4 @@
|
||||
package main
|
||||
|
||||
GameState :: struct {}
|
||||
|
||||
43
src/hue_shift.fs
Normal file
43
src/hue_shift.fs
Normal file
@@ -0,0 +1,43 @@
|
||||
#version 330
|
||||
|
||||
// Input from vertex shader
|
||||
in vec2 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
|
||||
// Output to the screen
|
||||
out vec4 finalColor;
|
||||
|
||||
uniform sampler2D texture0;
|
||||
uniform float hueShift;
|
||||
|
||||
// RGB to HSV conversion
|
||||
vec3 rgb2hsv(vec3 c) {
|
||||
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
||||
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
||||
float d = q.x - min(q.w, q.y);
|
||||
float e = 1.0e-10;
|
||||
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
||||
}
|
||||
|
||||
// HSV to RGB conversion
|
||||
vec3 hsv2rgb(vec3 c) {
|
||||
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
||||
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||||
}
|
||||
|
||||
void main() {
|
||||
// Standard Raylib texture lookup
|
||||
vec4 texelColor = texture(texture0, fragTexCoord) * fragColor;
|
||||
|
||||
// Convert to HSV
|
||||
vec3 hsv = rgb2hsv(texelColor.rgb);
|
||||
|
||||
// Shift the Hue (hsv.x) and wrap it around 1.0 using fract()
|
||||
hsv.x = fract(hsv.x + hueShift);
|
||||
|
||||
// Convert back to RGB and output
|
||||
vec3 rgb = hsv2rgb(hsv);
|
||||
finalColor = vec4(rgb, texelColor.a);
|
||||
}
|
||||
@@ -1,53 +1,97 @@
|
||||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import "core:strings"
|
||||
import "vendor:raylib"
|
||||
|
||||
shader: raylib.Shader
|
||||
hue_loc: i32
|
||||
|
||||
delta: f32
|
||||
player: Player
|
||||
|
||||
main :: proc() {
|
||||
fmt.println("Brackey's Game Jam 2026 :) ")
|
||||
|
||||
config_flags: raylib.ConfigFlags = {.WINDOW_RESIZABLE}
|
||||
raylib.SetConfigFlags(config_flags)
|
||||
|
||||
raylib.InitWindow(1920, 1080, "Game")
|
||||
defer raylib.CloseWindow()
|
||||
raylib.SetTargetFPS(60)
|
||||
|
||||
raylib.SetExitKey(nil)
|
||||
|
||||
init_pause_menu()
|
||||
|
||||
init_world()
|
||||
defer deinit_world()
|
||||
|
||||
// Test shader stuff
|
||||
shader = raylib.LoadShader(nil, "hue_shift.fs")
|
||||
hue_loc = raylib.GetShaderLocation(shader, "hueShift")
|
||||
shift_value: f32 = 0.4
|
||||
raylib.SetShaderValue(shader, hue_loc, &shift_value, .FLOAT)
|
||||
|
||||
player = {
|
||||
position = {0, 0},
|
||||
position = {300, 300},
|
||||
camera = {
|
||||
zoom = 2,
|
||||
zoom = 4,
|
||||
offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2},
|
||||
target = {player.position.x + (32 / 2), player.position.y + (32 / 2)},
|
||||
},
|
||||
sprite = load_sprite(PLAYER_SPRITE_PATH, PLAYER_WIDTH, PLAYER_HEIGHT),
|
||||
}
|
||||
|
||||
|
||||
for (!raylib.WindowShouldClose()) {
|
||||
|
||||
delta := raylib.GetFrameTime()
|
||||
if !is_paused do delta = raylib.GetFrameTime()
|
||||
|
||||
raylib.BeginDrawing()
|
||||
raylib.ClearBackground(raylib.DARKBLUE)
|
||||
raylib.ClearBackground(raylib.BLACK)
|
||||
raylib.BeginMode2D(player.camera)
|
||||
|
||||
raylib.DrawText("Ur mom", 100, 100, 50, raylib.BLACK)
|
||||
|
||||
|
||||
draw()
|
||||
|
||||
raylib.EndMode2D()
|
||||
raylib.DrawFPS(20, 20)
|
||||
draw_pause_menu()
|
||||
draw_player_grid_debug()
|
||||
raylib.EndDrawing()
|
||||
|
||||
update(delta)
|
||||
}
|
||||
|
||||
raylib.CloseWindow()
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
update :: proc(delta: f32) {
|
||||
process_pause_menu_input()
|
||||
|
||||
if is_paused do return
|
||||
update_world(delta)
|
||||
update_player(&player, delta)
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
draw :: proc() {
|
||||
draw_world()
|
||||
draw_player(&player)
|
||||
}
|
||||
|
||||
draw_player_grid_debug :: proc() {
|
||||
gx, gy := player_pos_to_grid_pos()
|
||||
|
||||
tile := get_tile(&interactables_layer_grid, gx, gy)
|
||||
type := tile.type
|
||||
|
||||
s := fmt.tprintf("Player Grid Pos: (%d, %d) | Tile: %v", gx, gy, type)
|
||||
cs := strings.clone_to_cstring(s, context.temp_allocator)
|
||||
|
||||
|
||||
raylib.DrawText(cs, 20, 40, 20, raylib.GREEN)
|
||||
}
|
||||
|
||||
|
||||
42
src/pausemenu.odin
Normal file
42
src/pausemenu.odin
Normal file
@@ -0,0 +1,42 @@
|
||||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
test_pause_tex: rl.Texture2D
|
||||
test_pause_button_rect: rl.Rectangle
|
||||
|
||||
is_paused := false
|
||||
|
||||
init_pause_menu :: proc() {
|
||||
test_pause_tex = rl.LoadTexture("./assets/pause.jpg")
|
||||
test_pause_button_rect = {
|
||||
x = 200,
|
||||
y = 200,
|
||||
width = f32(test_pause_tex.width),
|
||||
height = f32(test_pause_tex.height),
|
||||
}
|
||||
}
|
||||
|
||||
draw_pause_menu :: proc() {
|
||||
if (is_paused) do rl.DrawTexture(test_pause_tex, 200, 200, rl.WHITE)
|
||||
}
|
||||
|
||||
process_pause_menu_input :: proc() {
|
||||
mouse_pos := rl.GetMousePosition()
|
||||
|
||||
if rl.IsKeyPressed(.ESCAPE) do is_paused = !is_paused
|
||||
|
||||
if !is_paused do return
|
||||
|
||||
if (rl.CheckCollisionPointRec(mouse_pos, test_pause_button_rect)) {
|
||||
if (rl.IsMouseButtonPressed(rl.MouseButton.LEFT)) {
|
||||
test_pause_click()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
test_pause_click :: proc() {
|
||||
is_paused = false
|
||||
}
|
||||
|
||||
140
src/player.odin
140
src/player.odin
@@ -1,20 +1,43 @@
|
||||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import "core:math"
|
||||
import "vendor:raylib"
|
||||
|
||||
PLAYER_SPEED :: 5
|
||||
PLAYER_DEFAULT_SPRINT_SPEED :: 100
|
||||
PLAYER_DEFAULT_SPEED :: 60
|
||||
PLAYER_WIDTH :: 32
|
||||
PLAYER_HEIGHT :: 32
|
||||
PLAYER_SPRITE_PATH :: "assets/player/player.png"
|
||||
|
||||
player_speed := PLAYER_DEFAULT_SPEED
|
||||
player_sprint_speed := PLAYER_DEFAULT_SPRINT_SPEED
|
||||
|
||||
spritesheet: raylib.Texture2D
|
||||
framesX: i32
|
||||
framesY: i32
|
||||
|
||||
Player :: struct {
|
||||
sprite: Sprite,
|
||||
health: int,
|
||||
current_world: string,
|
||||
camera: raylib.Camera2D,
|
||||
position: raylib.Vector2,
|
||||
animator: SpriteAnimator,
|
||||
state: PlayerState,
|
||||
facing_left: bool,
|
||||
}
|
||||
|
||||
PlayerState :: enum {
|
||||
IDLE,
|
||||
WALKING,
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
handle_player_camera :: proc(p: ^Player, delta: f32) {
|
||||
player_center := raylib.Vector2{p.position.x + 16, p.position.y + 16}
|
||||
player_center := raylib.Vector2 {
|
||||
p.position.x + (PLAYER_WIDTH / 2),
|
||||
p.position.y + (PLAYER_HEIGHT / 2),
|
||||
}
|
||||
|
||||
smooth_speed :: 10.0
|
||||
|
||||
@@ -24,37 +47,126 @@ handle_player_camera :: proc(p: ^Player, delta: f32) {
|
||||
if (raylib.IsWindowResized()) {
|
||||
p.camera.offset = {f32(raylib.GetScreenWidth()) * 0.5, f32(raylib.GetScreenHeight()) * 0.5}
|
||||
}
|
||||
|
||||
// p.camera.target = {p.position.x + (32 / 2), p.position.y + (32 / 2)}
|
||||
|
||||
// if raylib.IsWindowResized() {
|
||||
// p.camera.offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2}
|
||||
// }
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
handle_player_input :: proc(p: ^Player, delta: f32) {
|
||||
dir: raylib.Vector2 = {0, 0}
|
||||
|
||||
if raylib.IsKeyDown(.W) do dir.y -= 1
|
||||
if raylib.IsKeyDown(.S) do dir.y += 1
|
||||
if raylib.IsKeyDown(.A) do dir.x -= 1
|
||||
if raylib.IsKeyDown(.D) do dir.x += 1
|
||||
|
||||
if dir.x != 0 || dir.y != 0 {
|
||||
is_sprinting := raylib.IsKeyDown(.LEFT_SHIFT)
|
||||
dir = raylib.Vector2Normalize(dir)
|
||||
dir = dir * PLAYER_SPEED
|
||||
p.position = p.position + dir
|
||||
|
||||
speed_val := f32(is_sprinting ? player_sprint_speed : player_speed)
|
||||
p.animator.anim.fps = is_sprinting ? i32(player_sprint_speed / 10) : i32(player_speed / 10)
|
||||
|
||||
velocity := dir * speed_val * delta
|
||||
|
||||
foot_y := p.position.y + f32(p.sprite.height)
|
||||
box_half_w: f32 = 4.0
|
||||
center_offset_x := f32(p.sprite.width) * 0.5
|
||||
|
||||
next_x := p.position.x + velocity.x
|
||||
if !is_wall_at({next_x + center_offset_x - box_half_w, foot_y}) &&
|
||||
!is_wall_at({next_x + center_offset_x + box_half_w, foot_y}) {
|
||||
p.position.x = next_x
|
||||
}
|
||||
|
||||
next_y := p.position.y + velocity.y
|
||||
if !is_wall_at(
|
||||
{p.position.x + center_offset_x - box_half_w, next_y + f32(p.sprite.height)},
|
||||
) &&
|
||||
!is_wall_at(
|
||||
{p.position.x + center_offset_x + box_half_w, next_y + f32(p.sprite.height)},
|
||||
) {
|
||||
p.position.y = next_y
|
||||
}
|
||||
|
||||
if dir.x < 0 do p.facing_left = true
|
||||
if dir.x > 0 do p.facing_left = false
|
||||
p.state = .WALKING
|
||||
} else {
|
||||
p.state = .IDLE
|
||||
}
|
||||
}
|
||||
|
||||
idle_animation: SpriteAnimation = {
|
||||
start_frame = 0,
|
||||
end_frame = 5,
|
||||
fps = 6,
|
||||
loop = true,
|
||||
}
|
||||
|
||||
player_walk_anim: SpriteAnimation = {
|
||||
start_frame = 6,
|
||||
end_frame = 11,
|
||||
fps = 6,
|
||||
loop = true,
|
||||
}
|
||||
|
||||
draw_player :: proc(p: ^Player) {
|
||||
raylib.DrawRectangle(i32(p.position.x), i32(p.position.y), 32, 32, raylib.BLACK)
|
||||
draw_sprite_animated(&p.sprite, &p.animator, p.position, p.facing_left, false, raylib.WHITE)
|
||||
}
|
||||
|
||||
update_player :: proc(p: ^Player, delta: f32) {
|
||||
handle_player_input(p, delta)
|
||||
handle_player_camera(p, delta)
|
||||
// fmt.println(p.position)
|
||||
|
||||
// Remove this in release
|
||||
handle_debug_inputs()
|
||||
|
||||
if (p.state == .IDLE) {
|
||||
set_sprite_animation(&p.animator, &idle_animation)
|
||||
}
|
||||
|
||||
if (p.state == .WALKING) {
|
||||
set_sprite_animation(&p.animator, &player_walk_anim)
|
||||
}
|
||||
|
||||
update_animator(&p.animator, delta)
|
||||
}
|
||||
|
||||
player_pos_to_grid_pos :: proc() -> (gx: int, gy: int) {
|
||||
tile_size := f32(TILEMAP_TILE_SIZE)
|
||||
|
||||
foot_x := player.position.x + (f32(player.sprite.width) * 0.5)
|
||||
foot_y := player.position.y + f32(player.sprite.height)
|
||||
|
||||
gx = int(math.floor(foot_x / tile_size))
|
||||
gy = int(math.floor(foot_y / tile_size))
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
is_wall_at :: proc(world_pos: raylib.Vector2) -> bool {
|
||||
tile_size := f32(TILEMAP_TILE_SIZE)
|
||||
|
||||
gx := int(math.floor(world_pos.x / tile_size))
|
||||
gy := int(math.floor(world_pos.y / tile_size))
|
||||
|
||||
if gx < 0 || gx >= ground_layer_grid.width || gy < 0 || gy >= ground_layer_grid.height {
|
||||
return true
|
||||
}
|
||||
|
||||
tile := get_tile(&ground_layer_grid, gx, gy)
|
||||
return tile != nil && tile.type == .WALL
|
||||
}
|
||||
|
||||
handle_debug_inputs :: proc() {
|
||||
if (raylib.IsKeyPressed(.KP_ADD)) do player_sprint_speed += 10
|
||||
if (raylib.IsKeyPressed(.KP_SUBTRACT)) do player_sprint_speed -= 10
|
||||
|
||||
if (raylib.IsKeyDown(.LEFT_CONTROL) && raylib.IsKeyPressed(.EQUAL)) {
|
||||
player.camera.zoom += 0.5
|
||||
}
|
||||
|
||||
if (raylib.IsKeyDown(.LEFT_CONTROL) && raylib.IsKeyPressed(.MINUS)) {
|
||||
player.camera.zoom -= 0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
118
src/sprite.odin
Normal file
118
src/sprite.odin
Normal file
@@ -0,0 +1,118 @@
|
||||
package main
|
||||
|
||||
import "vendor:raylib"
|
||||
|
||||
Sprite :: struct {
|
||||
texture: raylib.Texture2D,
|
||||
width: i32,
|
||||
height: i32,
|
||||
framesX: i32,
|
||||
framesY: i32,
|
||||
}
|
||||
|
||||
SpriteAnimation :: struct {
|
||||
start_frame: i32,
|
||||
end_frame: i32,
|
||||
fps: i32,
|
||||
loop: bool,
|
||||
}
|
||||
|
||||
SpriteAnimator :: struct {
|
||||
anim: ^SpriteAnimation,
|
||||
current_frame: i32,
|
||||
timer: f32,
|
||||
}
|
||||
|
||||
load_sprite :: proc(image_path: cstring, w: i32, h: i32) -> Sprite {
|
||||
new_texture: raylib.Texture2D = raylib.LoadTexture(image_path)
|
||||
|
||||
new_sprite: Sprite = {
|
||||
texture = new_texture,
|
||||
width = w,
|
||||
height = h,
|
||||
framesX = new_texture.width / w,
|
||||
framesY = new_texture.height / h,
|
||||
}
|
||||
|
||||
return new_sprite
|
||||
}
|
||||
|
||||
draw_sprite_frame :: proc(
|
||||
sprite: ^Sprite,
|
||||
frame_pos: raylib.Vector2,
|
||||
draw_pos: raylib.Vector2,
|
||||
flipX: bool,
|
||||
flipY: bool,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
widthf := f32(sprite.width)
|
||||
heightf := f32(sprite.height)
|
||||
|
||||
source_rect := raylib.Rectangle {
|
||||
x = frame_pos.x * widthf,
|
||||
y = frame_pos.y * heightf,
|
||||
width = widthf,
|
||||
height = heightf,
|
||||
}
|
||||
|
||||
if flipX do source_rect.width *= -1
|
||||
if flipY do source_rect.height *= -1
|
||||
|
||||
origin := raylib.Vector2{widthf / 2, heightf / 2}
|
||||
|
||||
dest_rect := raylib.Rectangle {
|
||||
x = draw_pos.x + origin.x,
|
||||
y = draw_pos.y + origin.y,
|
||||
width = widthf,
|
||||
height = heightf,
|
||||
}
|
||||
|
||||
raylib.DrawTexturePro(sprite.texture, source_rect, dest_rect, origin, 0.0, color)
|
||||
}
|
||||
|
||||
set_sprite_animation :: proc(animator: ^SpriteAnimator, new_anim: ^SpriteAnimation) {
|
||||
if (animator.anim == new_anim) do return
|
||||
|
||||
animator.anim = new_anim
|
||||
animator.timer = 0
|
||||
animator.current_frame = new_anim.start_frame
|
||||
}
|
||||
|
||||
draw_sprite_animated :: proc(
|
||||
sprite: ^Sprite,
|
||||
animator: ^SpriteAnimator,
|
||||
draw_pos: raylib.Vector2,
|
||||
flipX: bool,
|
||||
flipY: bool,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
frame_pos := frame_to_xy(sprite, animator.current_frame)
|
||||
draw_sprite_frame(sprite, frame_pos, draw_pos, flipX, flipY, color)
|
||||
}
|
||||
|
||||
update_animator :: proc(a: ^SpriteAnimator, delta: f32) {
|
||||
if a.anim == nil do return
|
||||
|
||||
frame_time := 1.0 / f32(a.anim.fps)
|
||||
a.timer += delta
|
||||
|
||||
if (a.timer >= frame_time) {
|
||||
a.timer -= frame_time
|
||||
a.current_frame += 1
|
||||
|
||||
if (a.current_frame > a.anim.end_frame) {
|
||||
if (a.anim.loop) {
|
||||
a.current_frame = a.anim.start_frame
|
||||
} else {
|
||||
a.current_frame = a.anim.end_frame
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
frame_to_xy :: proc(sprite: ^Sprite, frame: i32) -> raylib.Vector2 {
|
||||
x := frame % sprite.framesX
|
||||
y := frame / sprite.framesX
|
||||
return raylib.Vector2{f32(x), f32(y)}
|
||||
}
|
||||
|
||||
71
src/tile.odin
Normal file
71
src/tile.odin
Normal file
@@ -0,0 +1,71 @@
|
||||
package main
|
||||
|
||||
import "vendor:raylib"
|
||||
|
||||
TILEMAP_TILE_SIZE :: 16
|
||||
|
||||
Tile :: struct {
|
||||
frame_index: i32,
|
||||
type: TileType,
|
||||
interaction: InteractionType,
|
||||
resource: ResourceType,
|
||||
animator: ^SpriteAnimator,
|
||||
}
|
||||
|
||||
TileType :: enum {
|
||||
NOTHING,
|
||||
GROUND,
|
||||
WALL,
|
||||
DEPOSIT,
|
||||
FLORA,
|
||||
}
|
||||
|
||||
ResourceType :: enum {
|
||||
NONE,
|
||||
FLORA,
|
||||
FAUNA,
|
||||
MINERAL,
|
||||
}
|
||||
|
||||
InteractionType :: enum {
|
||||
NONE,
|
||||
HARVEST,
|
||||
DRILL,
|
||||
EXAMINE,
|
||||
}
|
||||
|
||||
draw_tile :: proc(
|
||||
tilemap_sheet: ^TilemapSpritesheet,
|
||||
tile: ^Tile,
|
||||
pos: raylib.Vector2,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
frame_x := tile.frame_index % tilemap_sheet.tiles_x
|
||||
frame_y := tile.frame_index / tilemap_sheet.tiles_x
|
||||
|
||||
src_rect := raylib.Rectangle {
|
||||
x = f32(frame_x * tilemap_sheet.tile_width),
|
||||
y = f32(frame_y * tilemap_sheet.tile_height),
|
||||
width = f32(tilemap_sheet.tile_width),
|
||||
height = f32(tilemap_sheet.tile_height),
|
||||
}
|
||||
|
||||
dest_rect := raylib.Rectangle {
|
||||
x = pos.x,
|
||||
y = pos.y,
|
||||
width = f32(tilemap_sheet.tile_width),
|
||||
height = f32(tilemap_sheet.tile_height),
|
||||
}
|
||||
|
||||
origin := raylib.Vector2{0, 0}
|
||||
raylib.DrawTexturePro(tilemap_sheet.texture, src_rect, dest_rect, origin, 0.0, color)
|
||||
|
||||
}
|
||||
|
||||
update_tile_anim :: proc(tile: ^Tile, delta: f32) {
|
||||
if (tile.animator == nil) do return
|
||||
|
||||
update_animator(tile.animator, delta)
|
||||
tile.frame_index = tile.animator.current_frame
|
||||
}
|
||||
|
||||
129
src/tile_definitions.odin
Normal file
129
src/tile_definitions.odin
Normal file
@@ -0,0 +1,129 @@
|
||||
package main
|
||||
|
||||
Ground_Tile_ID :: enum {
|
||||
NOTHING,
|
||||
GROUND,
|
||||
WALL,
|
||||
}
|
||||
|
||||
Interactive_Tile_ID :: enum {
|
||||
PEPE_1,
|
||||
PEPE_2,
|
||||
PEPE_3,
|
||||
FLOWER_1,
|
||||
FLOWER_2,
|
||||
FLOWER_3,
|
||||
MINERAL_1,
|
||||
MINERAL_2,
|
||||
MINERAL_3,
|
||||
MINERAL_4,
|
||||
MINERAL_5,
|
||||
MINERAL_6,
|
||||
}
|
||||
|
||||
|
||||
GROUND_TILES_MAP := [Ground_Tile_ID]Tile {
|
||||
.NOTHING = {
|
||||
type = .NOTHING,
|
||||
frame_index = 0,
|
||||
interaction = .NONE,
|
||||
resource = .NONE,
|
||||
animator = nil,
|
||||
},
|
||||
.GROUND = {
|
||||
type = .GROUND,
|
||||
frame_index = 0,
|
||||
interaction = .NONE,
|
||||
resource = .NONE,
|
||||
animator = nil,
|
||||
},
|
||||
.WALL = {type = .WALL, frame_index = 5, interaction = .NONE, resource = .NONE, animator = nil},
|
||||
}
|
||||
|
||||
INTERACTIVE_TILES_MAP := [Interactive_Tile_ID]Tile {
|
||||
.PEPE_1 = {
|
||||
type = .FLORA,
|
||||
frame_index = 0,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.PEPE_2 = {
|
||||
type = .FLORA,
|
||||
frame_index = 1,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.PEPE_3 = {
|
||||
type = .FLORA,
|
||||
frame_index = 2,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.FLOWER_1 = {
|
||||
type = .FLORA,
|
||||
frame_index = 3,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.FLOWER_2 = {
|
||||
type = .FLORA,
|
||||
frame_index = 4,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.FLOWER_3 = {
|
||||
type = .FLORA,
|
||||
frame_index = 5,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.MINERAL_1 = {
|
||||
type = .FLORA,
|
||||
frame_index = 6,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.MINERAL_2 = {
|
||||
type = .FLORA,
|
||||
frame_index = 7,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.MINERAL_3 = {
|
||||
type = .FLORA,
|
||||
frame_index = 8,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.MINERAL_4 = {
|
||||
type = .FLORA,
|
||||
frame_index = 9,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.MINERAL_5 = {
|
||||
type = .FLORA,
|
||||
frame_index = 10,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
.MINERAL_6 = {
|
||||
type = .FLORA,
|
||||
frame_index = 11,
|
||||
interaction = .HARVEST,
|
||||
resource = .FLORA,
|
||||
animator = nil,
|
||||
},
|
||||
}
|
||||
|
||||
126
src/tilemap.odin
Normal file
126
src/tilemap.odin
Normal file
@@ -0,0 +1,126 @@
|
||||
package main
|
||||
|
||||
import "vendor:raylib"
|
||||
|
||||
TilemapSpritesheet :: struct {
|
||||
texture: raylib.Texture2D,
|
||||
tile_width: i32,
|
||||
tile_height: i32,
|
||||
tiles_x: i32,
|
||||
tiles_y: i32,
|
||||
}
|
||||
|
||||
VisibleTileRange :: struct {
|
||||
start_x, start_y: int,
|
||||
end_x, end_y: int,
|
||||
}
|
||||
|
||||
Grid :: struct {
|
||||
width: int,
|
||||
height: int,
|
||||
tiles: []Tile,
|
||||
}
|
||||
|
||||
load_tilemap_sheet :: proc(path: cstring, tile_width, tile_height: i32) -> TilemapSpritesheet {
|
||||
tex := raylib.LoadTexture(path)
|
||||
|
||||
return TilemapSpritesheet {
|
||||
texture = tex,
|
||||
tile_width = tile_width,
|
||||
tile_height = tile_height,
|
||||
tiles_x = tex.width / tile_width,
|
||||
tiles_y = tex.height / tile_height,
|
||||
}
|
||||
}
|
||||
|
||||
create_tile_grid :: proc(width, height: i32, fill_tile: Tile) -> Grid {
|
||||
w, h := int(width), int(height)
|
||||
grid_slice := make([]Tile, w * h)
|
||||
|
||||
for i := 0; i < len(grid_slice); i += 1 {
|
||||
grid_slice[i] = fill_tile
|
||||
}
|
||||
|
||||
return Grid{width = w, height = h, tiles = grid_slice}
|
||||
}
|
||||
|
||||
update_tile_grid :: proc(grid: ^Grid, camera: ^raylib.Camera2D, tile_w, tile_h: f32, delta: f32) {
|
||||
range := get_visible_tile_range(grid, tile_w, tile_h, camera)
|
||||
|
||||
for y := range.start_y; y <= range.end_y; y += 1 {
|
||||
for x := range.start_x; x <= range.end_x; x += 1 {
|
||||
tile := &grid.tiles[y * grid.width + x]
|
||||
update_tile_anim(tile, delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw_tile_grid :: proc(
|
||||
sheet: ^TilemapSpritesheet,
|
||||
grid: ^Grid,
|
||||
camera: ^raylib.Camera2D,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
tile_w := f32(sheet.tile_width)
|
||||
tile_h := f32(sheet.tile_height)
|
||||
|
||||
range := get_visible_tile_range(grid, tile_w, tile_h, camera)
|
||||
|
||||
for y := range.start_y; y <= range.end_y; y += 1 {
|
||||
for x := range.start_x; x <= range.end_x; x += 1 {
|
||||
tile := &grid.tiles[y * grid.width + x]
|
||||
|
||||
if tile.type == .NOTHING do continue
|
||||
|
||||
pos := raylib.Vector2{f32(x) * tile_w, f32(y) * tile_h}
|
||||
draw_tile(sheet, tile, pos, color)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
get_visible_tile_range :: proc(
|
||||
grid: ^Grid,
|
||||
tile_w, tile_h: f32,
|
||||
camera: ^raylib.Camera2D,
|
||||
padding: int = 1,
|
||||
) -> VisibleTileRange {
|
||||
screen_w := f32(raylib.GetScreenWidth())
|
||||
screen_h := f32(raylib.GetScreenHeight())
|
||||
|
||||
world_w := screen_w / camera.zoom
|
||||
world_h := screen_h / camera.zoom
|
||||
|
||||
min_x := camera.target.x - world_w * 0.5
|
||||
min_y := camera.target.y - world_h * 0.5
|
||||
max_x := min_x + world_w
|
||||
max_y := min_y + world_h
|
||||
|
||||
start_x := int(min_x / tile_w) - padding
|
||||
start_y := int(min_y / tile_h) - padding
|
||||
end_x := int(max_x / tile_w) + padding
|
||||
end_y := int(max_y / tile_h) + padding
|
||||
|
||||
return VisibleTileRange {
|
||||
start_x = clamp(start_x, 0, grid.width - 1),
|
||||
start_y = clamp(start_y, 0, grid.height - 1),
|
||||
end_x = clamp(end_x, 0, grid.width - 1),
|
||||
end_y = clamp(end_y, 0, grid.height - 1),
|
||||
}
|
||||
}
|
||||
|
||||
get_tile :: proc(grid: ^Grid, x, y: int) -> ^Tile {
|
||||
if x < 0 || x >= grid.width || y < 0 || y >= grid.height do return nil
|
||||
return &grid.tiles[y * grid.width + x]
|
||||
}
|
||||
|
||||
set_tile :: proc(grid: ^Grid, x: int, y: int, tile: Tile) {
|
||||
if x < 0 || x >= grid.width || y < 0 || y >= grid.height do return
|
||||
grid.tiles[y * grid.width + x] = tile
|
||||
}
|
||||
|
||||
delete_tile_grid :: proc(grid: ^Grid) {
|
||||
delete(grid.tiles)
|
||||
grid.width = 0
|
||||
grid.height = 0
|
||||
}
|
||||
|
||||
83
src/world.odin
Normal file
83
src/world.odin
Normal file
@@ -0,0 +1,83 @@
|
||||
package main
|
||||
|
||||
import "vendor:raylib"
|
||||
WORLD_SIZE_X :: 1000
|
||||
WORLD_SIZE_Y :: 1000
|
||||
|
||||
world_base_color := raylib.WHITE
|
||||
|
||||
ground_layer_grid: Grid
|
||||
ground_tilemap_sheet: TilemapSpritesheet
|
||||
|
||||
interactables_layer_grid: Grid
|
||||
interactables_tilemap_sheet: TilemapSpritesheet
|
||||
|
||||
init_world :: proc() {
|
||||
|
||||
|
||||
ground_tilemap_sheet = load_tilemap_sheet(
|
||||
"assets/tiles/master_tilemap.png",
|
||||
TILEMAP_TILE_SIZE,
|
||||
TILEMAP_TILE_SIZE,
|
||||
)
|
||||
|
||||
interactables_tilemap_sheet = load_tilemap_sheet(
|
||||
"assets/interactables/interactables_spritesheet.png",
|
||||
TILEMAP_TILE_SIZE,
|
||||
TILEMAP_TILE_SIZE,
|
||||
)
|
||||
|
||||
ground_layer_grid = create_tile_grid(WORLD_SIZE_X, WORLD_SIZE_Y, GROUND_TILES_MAP[.GROUND])
|
||||
interactables_layer_grid = create_tile_grid(
|
||||
WORLD_SIZE_X,
|
||||
WORLD_SIZE_Y,
|
||||
GROUND_TILES_MAP[.NOTHING],
|
||||
)
|
||||
|
||||
|
||||
for i := 0; i < 11; i += 1 {
|
||||
id := Interactive_Tile_ID(i)
|
||||
set_tile(&interactables_layer_grid, i, 5, INTERACTIVE_TILES_MAP[id])
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
deinit_world :: proc() {
|
||||
delete_tile_grid(&ground_layer_grid)
|
||||
delete_tile_grid(&interactables_layer_grid)
|
||||
}
|
||||
|
||||
update_world :: proc(delta: f32) {
|
||||
update_tile_grid(
|
||||
&ground_layer_grid,
|
||||
&player.camera,
|
||||
f32(TILEMAP_TILE_SIZE),
|
||||
f32(TILEMAP_TILE_SIZE),
|
||||
delta,
|
||||
)
|
||||
|
||||
update_tile_grid(
|
||||
&interactables_layer_grid,
|
||||
&player.camera,
|
||||
f32(TILEMAP_TILE_SIZE),
|
||||
f32(TILEMAP_TILE_SIZE),
|
||||
delta,
|
||||
)
|
||||
}
|
||||
|
||||
draw_world :: proc() {
|
||||
raylib.BeginShaderMode(shader)
|
||||
|
||||
draw_tile_grid(&ground_tilemap_sheet, &ground_layer_grid, &player.camera, world_base_color)
|
||||
|
||||
draw_tile_grid(
|
||||
&interactables_tilemap_sheet,
|
||||
&interactables_layer_grid,
|
||||
&player.camera,
|
||||
raylib.WHITE,
|
||||
)
|
||||
|
||||
raylib.EndShaderMode()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user