More tilemap stuff

This commit is contained in:
2026-02-15 19:08:58 -06:00
parent b5e07700b0
commit aaf04c9e1a
3 changed files with 8 additions and 1 deletions

View File

@@ -30,7 +30,7 @@ main :: proc() {
sprite = load_sprite(PLAYER_SPRITE_PATH, PLAYER_WIDTH, PLAYER_HEIGHT),
}
player.state = .WALKING
set_tile(grid, 10, 10, nothing_tile)
for (!raylib.WindowShouldClose()) {
@@ -42,9 +42,11 @@ main :: proc() {
raylib.DrawText("Ur mom", 100, 100, 50, raylib.BLACK)
draw()
raylib.EndMode2D()
raylib.DrawFPS(20, 20)
raylib.EndDrawing()
update(delta)

View File

@@ -88,3 +88,7 @@ update_tile_anim :: proc(tile: ^Tile, delta: f32) {
tile.frame_index = tile.animator.current_frame
}
set_tile :: proc(grid: [][]Tile, x: int, y: int, tile: Tile) {
grid[x][y] = tile
}

View File

@@ -48,6 +48,7 @@ draw_tile_grid :: proc(sheet: ^TilemapSpritesheet, grid: [][]Tile) {
row := grid[y]
for x := 0; x < len(row); x += 1 {
tile := &row[x]
if (tile.type == TileType.NOTHING) do continue
pos := raylib.Vector2{f32(x * int(sheet.tile_width)), f32(y * int(sheet.tile_height))}
draw_tile(sheet, tile, pos, raylib.Color{255, 136, 0, 255})
}