Fixed lobby hopefully

This commit is contained in:
Chris Bell 2024-12-11 20:36:14 -06:00
parent 4a8cb3813e
commit e891947dc7

View File

@ -47,15 +47,15 @@ func _on_join_button_pressed() -> void:
func _on_user_joined_lobby(user_id: int, username: String) -> void:
if network_manager.lobby_members[1] == null:
if network_manager.lobby_members[1] == {"steam_id": user_id, "username": username}:
user_box2.get_node("Username").text = username
user_box2.get_node("PFP").texture = load_avatar(user_id)
user_box2.visible = true
elif network_manager.lobby_members[2] == null:
elif network_manager.lobby_members[2] == {"steam_id": user_id, "username": username}:
user_box3.get_node("Username").text = username
user_box3.get_node("PFP").texture = load_avatar(user_id)
user_box3.visible = true
elif network_manager.lobby_members[3] == null:
elif network_manager.lobby_members[3] == {"steam_id": user_id, "username": username}:
user_box4.get_node("Username").text = username
user_box4.get_node("PFP").texture = load_avatar(user_id)
user_box4.visible = true