Fixed lobby hopefully
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4a8cb3813e
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@ -47,15 +47,15 @@ func _on_join_button_pressed() -> void:
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func _on_user_joined_lobby(user_id: int, username: String) -> void:
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func _on_user_joined_lobby(user_id: int, username: String) -> void:
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if network_manager.lobby_members[1] == null:
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if network_manager.lobby_members[1] == {"steam_id": user_id, "username": username}:
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user_box2.get_node("Username").text = username
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user_box2.get_node("Username").text = username
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user_box2.get_node("PFP").texture = load_avatar(user_id)
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user_box2.get_node("PFP").texture = load_avatar(user_id)
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user_box2.visible = true
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user_box2.visible = true
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elif network_manager.lobby_members[2] == null:
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elif network_manager.lobby_members[2] == {"steam_id": user_id, "username": username}:
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user_box3.get_node("Username").text = username
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user_box3.get_node("Username").text = username
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user_box3.get_node("PFP").texture = load_avatar(user_id)
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user_box3.get_node("PFP").texture = load_avatar(user_id)
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user_box3.visible = true
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user_box3.visible = true
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elif network_manager.lobby_members[3] == null:
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elif network_manager.lobby_members[3] == {"steam_id": user_id, "username": username}:
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user_box4.get_node("Username").text = username
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user_box4.get_node("Username").text = username
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user_box4.get_node("PFP").texture = load_avatar(user_id)
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user_box4.get_node("PFP").texture = load_avatar(user_id)
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user_box4.visible = true
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user_box4.visible = true
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