Testing recursive
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@ -47,25 +47,23 @@ func _on_join_button_pressed() -> void:
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func _on_user_joined_lobby(user_id: int, username: String) -> void:
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if network_manager.lobby_members[1] == {"steam_id": user_id, "username": username}:
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if network_manager.lobby_members.size() >= 2 and network_manager.lobby_members[1] == {"steam_id": user_id, "username": username}:
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user_box2.get_node("Username").text = username
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user_box2.get_node("PFP").texture = load_avatar(user_id)
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user_box2.visible = true
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elif network_manager.lobby_members[2] == {"steam_id": user_id, "username": username}:
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elif network_manager.lobby_members.size() >= 3 and network_manager.lobby_members[2] == {"steam_id": user_id, "username": username}:
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user_box3.get_node("Username").text = username
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user_box3.get_node("PFP").texture = load_avatar(user_id)
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user_box3.visible = true
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elif network_manager.lobby_members[3] == {"steam_id": user_id, "username": username}:
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elif network_manager.lobby_members.size() >= 4 and network_manager.lobby_members[3] == {"steam_id": user_id, "username": username}:
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user_box4.get_node("Username").text = username
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user_box4.get_node("PFP").texture = load_avatar(user_id)
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user_box4.visible = true
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else:
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GameConsole.log_error("Lobby is full!")
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_on_user_joined_lobby(user_id, username)
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func load_avatar(user_id: int) -> ImageTexture:
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Steam.getPlayerAvatar(user_id)
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Steam.avatar_loaded.connect(
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func(_user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void:
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var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)
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