diff --git a/assets/core/networking/network_test_ui.gd b/assets/core/networking/network_test_ui.gd index fb859cb..79fc438 100644 --- a/assets/core/networking/network_test_ui.gd +++ b/assets/core/networking/network_test_ui.gd @@ -47,25 +47,23 @@ func _on_join_button_pressed() -> void: func _on_user_joined_lobby(user_id: int, username: String) -> void: - if network_manager.lobby_members[1] == {"steam_id": user_id, "username": username}: + if network_manager.lobby_members.size() >= 2 and network_manager.lobby_members[1] == {"steam_id": user_id, "username": username}: user_box2.get_node("Username").text = username user_box2.get_node("PFP").texture = load_avatar(user_id) user_box2.visible = true - elif network_manager.lobby_members[2] == {"steam_id": user_id, "username": username}: + elif network_manager.lobby_members.size() >= 3 and network_manager.lobby_members[2] == {"steam_id": user_id, "username": username}: user_box3.get_node("Username").text = username user_box3.get_node("PFP").texture = load_avatar(user_id) user_box3.visible = true - elif network_manager.lobby_members[3] == {"steam_id": user_id, "username": username}: + elif network_manager.lobby_members.size() >= 4 and network_manager.lobby_members[3] == {"steam_id": user_id, "username": username}: user_box4.get_node("Username").text = username user_box4.get_node("PFP").texture = load_avatar(user_id) user_box4.visible = true else: - GameConsole.log_error("Lobby is full!") - + _on_user_joined_lobby(user_id, username) func load_avatar(user_id: int) -> ImageTexture: Steam.getPlayerAvatar(user_id) - Steam.avatar_loaded.connect( func(_user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void: var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)