Fix for host starting game
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27cce98d46
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@ -25,7 +25,6 @@ signal user_left_lobby(user_id: int)
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signal host_left_lobby()
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signal host_left_lobby()
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func _ready() -> void:
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func _ready() -> void:
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player_scene = load("res://assets/core/player-controller/scenes/player.tscn") as PackedScene
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player_scene = load("res://assets/core/player-controller/scenes/player.tscn") as PackedScene
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level_scene = load("res://assets/core/enviroment/dev-level/dev-level.tscn") as PackedScene
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level_scene = load("res://assets/core/enviroment/dev-level/dev-level.tscn") as PackedScene
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@ -257,9 +256,6 @@ func send_p2p_packet(target: int, packet_data: Dictionary) -> void:
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if this_member['steam_id'] != steam_id:
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if this_member['steam_id'] != steam_id:
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Steam.sendP2PPacket(this_member['steam_id'], this_data, send_type, channel)
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Steam.sendP2PPacket(this_member['steam_id'], this_data, send_type, channel)
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print("Sent packet to %s." % this_member['steam_name'])
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print("Sent packet to %s." % this_member['steam_name'])
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# Else send it to yourself
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else:
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Steam.sendP2PPacket(steam_id, this_data, send_type, channel)
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# Else send it to someone specific
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# Else send it to someone specific
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else:
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else:
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@ -343,7 +339,8 @@ func get_player_avatar(user_id: int) -> ImageTexture:
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func start_game():
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func start_game():
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print("Starting game...")
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print("Starting game...")
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var packet_data = {"message":"start_game"}
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var packet_data = {"message":"start_game"}
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send_p2p_packet(0, packet_data) # Send to all lobby members
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send_p2p_packet(0, packet_data)
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_on_game_started()
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func _on_game_started():
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func _on_game_started():
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