diff --git a/assets/core/networking/scripts/NetworkManager.gd b/assets/core/networking/scripts/NetworkManager.gd index bcb7224..82b6056 100644 --- a/assets/core/networking/scripts/NetworkManager.gd +++ b/assets/core/networking/scripts/NetworkManager.gd @@ -25,7 +25,6 @@ signal user_left_lobby(user_id: int) signal host_left_lobby() - func _ready() -> void: player_scene = load("res://assets/core/player-controller/scenes/player.tscn") as PackedScene level_scene = load("res://assets/core/enviroment/dev-level/dev-level.tscn") as PackedScene @@ -257,9 +256,6 @@ func send_p2p_packet(target: int, packet_data: Dictionary) -> void: if this_member['steam_id'] != steam_id: Steam.sendP2PPacket(this_member['steam_id'], this_data, send_type, channel) print("Sent packet to %s." % this_member['steam_name']) - # Else send it to yourself - else: - Steam.sendP2PPacket(steam_id, this_data, send_type, channel) # Else send it to someone specific else: @@ -343,7 +339,8 @@ func get_player_avatar(user_id: int) -> ImageTexture: func start_game(): print("Starting game...") var packet_data = {"message":"start_game"} - send_p2p_packet(0, packet_data) # Send to all lobby members + send_p2p_packet(0, packet_data) + _on_game_started() func _on_game_started():