Lobby now populates users correctly
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@ -144,7 +144,6 @@ func read_p2p_packet() -> void:
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"handshake":
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"handshake":
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GameConsole.print_line("Handshake from: " + read_data["username"])
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GameConsole.print_line("Handshake from: " + read_data["username"])
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get_lobby_members()
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get_lobby_members()
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user_joined_lobby.emit(packet_sender, read_data["username"])
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"chat":
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"chat":
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GameConsole.print_line(read_data["username"] + ": " + read_data["message"])
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GameConsole.print_line(read_data["username"] + ": " + read_data["message"])
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_:
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_:
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@ -52,6 +52,8 @@ func _on_join_button_pressed() -> void:
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func _on_user_joined_lobby(user_id: int, username: String) -> void:
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func _on_user_joined_lobby(user_id: int, username: String) -> void:
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if user_id == network_manager.steam_id:
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return
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print(user_id, Steam.getFriendPersonaName(user_id))
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print(user_id, Steam.getFriendPersonaName(user_id))
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var user_box: Node = user_box_prefab.instantiate()
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var user_box: Node = user_box_prefab.instantiate()
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user_box.name = "UserBox_" + str(user_id)
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user_box.name = "UserBox_" + str(user_id)
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