From b576e327187141acee44c3861dd9d149ed68e50b Mon Sep 17 00:00:00 2001 From: Chris Bell Date: Thu, 12 Dec 2024 21:10:33 -0600 Subject: [PATCH] Lobby now populates users correctly --- assets/core/networking/NetworkManager.gd | 1 - assets/core/networking/network_test_ui.gd | 2 ++ 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/assets/core/networking/NetworkManager.gd b/assets/core/networking/NetworkManager.gd index 5fe1129..9ab7117 100644 --- a/assets/core/networking/NetworkManager.gd +++ b/assets/core/networking/NetworkManager.gd @@ -144,7 +144,6 @@ func read_p2p_packet() -> void: "handshake": GameConsole.print_line("Handshake from: " + read_data["username"]) get_lobby_members() - user_joined_lobby.emit(packet_sender, read_data["username"]) "chat": GameConsole.print_line(read_data["username"] + ": " + read_data["message"]) _: diff --git a/assets/core/networking/network_test_ui.gd b/assets/core/networking/network_test_ui.gd index b182bc3..26c0258 100644 --- a/assets/core/networking/network_test_ui.gd +++ b/assets/core/networking/network_test_ui.gd @@ -52,6 +52,8 @@ func _on_join_button_pressed() -> void: func _on_user_joined_lobby(user_id: int, username: String) -> void: + if user_id == network_manager.steam_id: + return print(user_id, Steam.getFriendPersonaName(user_id)) var user_box: Node = user_box_prefab.instantiate() user_box.name = "UserBox_" + str(user_id)