This commit is contained in:
Chris Bell 2024-12-15 15:19:03 -06:00
parent bc67bacd44
commit 550079f5db
2 changed files with 2 additions and 4 deletions

View File

@ -377,10 +377,8 @@ func _on_game_started():
if member["steam_id"] == steam_id: if member["steam_id"] == steam_id:
has_network_authority = true has_network_authority = true
player.is_network_authority = true
else: else:
has_network_authority = false has_network_authority = false
player.is_network_authority = false
level.add_child(player) level.add_child(player)

View File

@ -33,7 +33,7 @@ var previous_global_rotation: Vector3
func _ready() -> void: func _ready() -> void:
NetworkManager.property_update_received.connect(_on_property_update) NetworkManager.property_update_received.connect(_on_property_update)
network_uuid = NetworkManager.get_network_uuid(self) network_uuid = NetworkManager.register_node(self)
player_tag = get_node("PlayerTag") player_tag = get_node("PlayerTag")
player_tag.text = username player_tag.text = username
@ -165,7 +165,7 @@ func set_is_piloting(state: bool):
GameConsole.log_debug("player pilot state" + str(is_piloting)) GameConsole.log_debug("player pilot state" + str(is_piloting))
func _on_property_update(node_id: String, property_name: String, value: Variant) -> void: func _on_property_update(node_id: int, property_name: String, value: Variant) -> void:
if NetworkManager.node_map.has(node_id): if NetworkManager.node_map.has(node_id):
var node = NetworkManager.node_map[node_id] var node = NetworkManager.node_map[node_id]
node.set(property_name, value) node.set(property_name, value)