From 550079f5db75f34f2dacf522e96e43acadc11e41 Mon Sep 17 00:00:00 2001 From: Chris Bell Date: Sun, 15 Dec 2024 15:19:03 -0600 Subject: [PATCH] player --- assets/core/networking/scripts/NetworkManager.gd | 2 -- assets/core/player-controller/scripts/player.gd | 4 ++-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/assets/core/networking/scripts/NetworkManager.gd b/assets/core/networking/scripts/NetworkManager.gd index e451888..93f3d3a 100644 --- a/assets/core/networking/scripts/NetworkManager.gd +++ b/assets/core/networking/scripts/NetworkManager.gd @@ -377,10 +377,8 @@ func _on_game_started(): if member["steam_id"] == steam_id: has_network_authority = true - player.is_network_authority = true else: has_network_authority = false - player.is_network_authority = false level.add_child(player) diff --git a/assets/core/player-controller/scripts/player.gd b/assets/core/player-controller/scripts/player.gd index 47d30f3..6f08bcc 100644 --- a/assets/core/player-controller/scripts/player.gd +++ b/assets/core/player-controller/scripts/player.gd @@ -33,7 +33,7 @@ var previous_global_rotation: Vector3 func _ready() -> void: NetworkManager.property_update_received.connect(_on_property_update) - network_uuid = NetworkManager.get_network_uuid(self) + network_uuid = NetworkManager.register_node(self) player_tag = get_node("PlayerTag") player_tag.text = username @@ -165,7 +165,7 @@ func set_is_piloting(state: bool): GameConsole.log_debug("player pilot state" + str(is_piloting)) -func _on_property_update(node_id: String, property_name: String, value: Variant) -> void: +func _on_property_update(node_id: int, property_name: String, value: Variant) -> void: if NetworkManager.node_map.has(node_id): var node = NetworkManager.node_map[node_id] node.set(property_name, value)