Moved avatar loading to be cached when a new user joins

This commit is contained in:
Chris Bell 2024-12-12 22:07:34 -06:00
parent 02617f2b5b
commit 39ae47a520
3 changed files with 13 additions and 12 deletions

View File

@ -3,8 +3,8 @@ extends Node
const PACKET_READ_LIMIT: int = 32
var steam_id: int
var username: String
var my_steam_id: int
var my_username: String
var my_avatar_texture: ImageTexture
var is_host: bool = false
@ -24,9 +24,9 @@ func _ready() -> void:
func _initialize() -> void:
steam_id = Steam.getSteamID()
username = Steam.getFriendPersonaName(steam_id)
GameConsole.print_line("Steam ID: " + username)
my_steam_id = Steam.getSteamID()
my_username = Steam.getFriendPersonaName(my_steam_id)
GameConsole.print_line("Steam ID: " + my_username)
Steam.getPlayerAvatar()
Steam.avatar_loaded.connect(_on_avatar_loaded)
@ -52,7 +52,7 @@ func _on_avatar_loaded(user_id: int, avatar_size: int, avatar_buffer: PackedByte
if avatar_image != null:
var avatar_texture = ImageTexture.create_from_image(avatar_image)
if user_id == steam_id:
if user_id == my_steam_id:
my_avatar_texture = avatar_texture
GameConsole.print_line("Avatar loaded for: " + Steam.getFriendPersonaName(user_id))
@ -65,7 +65,7 @@ func _on_lobby_created(connection_status: int, this_lobby_id: int) -> void:
if connection_status == 1:
lobby_id = this_lobby_id
Steam.setLobbyJoinable(lobby_id, true)
Steam.setLobbyData(lobby_id, "host", str(steam_id))
Steam.setLobbyData(lobby_id, "host", str(my_steam_id))
var set_relay: bool = Steam.allowP2PPacketRelay(true)
GameConsole.print_line("Lobby created: " + str(lobby_id))
@ -95,7 +95,7 @@ func _on_p2p_session_request(remote_id: int) -> void:
func make_p2p_handshake() -> void:
send_p2p_packet(0, {"message" : "handshake", "steam_id" : steam_id, "username" : username})
send_p2p_packet(0, {"message" : "handshake", "steam_id" : my_steam_id, "username" : my_username})
func create_lobby() -> void:
@ -132,7 +132,7 @@ func send_p2p_packet(this_target: int, packet_data: Dictionary, send_type: int =
if this_target == 0:
if lobby_members.size() > 1:
for member in lobby_members:
if member["steam_id"] != steam_id:
if member["steam_id"] != my_steam_id:
Steam.sendP2PPacket(member["steam_id"], this_data, send_type, channel)
else:
Steam.sendP2PPacket(this_target, this_data, send_type, channel)

View File

@ -20,7 +20,7 @@ func _ready() -> void:
var user_box1: Node = user_box_prefab.instantiate()
users_list.add_child(user_box1)
user_box1.get_node("Username").text = network_manager.username
user_box1.get_node("Username").text = network_manager.my_username
if network_manager.my_avatar_texture == null:
get_tree().create_timer(0.005).timeout.connect(
@ -47,7 +47,8 @@ func _on_join_button_pressed() -> void:
func _on_user_joined_lobby(user_id: int, username: String) -> void:
if user_id == network_manager.MY_steam_id:
return
print(user_id, Steam.getFriendPersonaName(user_id))
var user_box: Node = user_box_prefab.instantiate()
user_box.name = "UserBox_" + str(user_id)

View File

@ -33,7 +33,7 @@ func _ready() -> void:
func init_network_manager() -> void:
network_manager = %NetworkManager
if network_manager != null:
username = network_manager.username
username = network_manager.my_username
player_tag.text = username
else:
player_tag.text = "Player"