diff --git a/assets/core/networking/NetworkManager.gd b/assets/core/networking/NetworkManager.gd index 0627bd9..a0e0efe 100644 --- a/assets/core/networking/NetworkManager.gd +++ b/assets/core/networking/NetworkManager.gd @@ -3,8 +3,8 @@ extends Node const PACKET_READ_LIMIT: int = 32 -var steam_id: int -var username: String +var my_steam_id: int +var my_username: String var my_avatar_texture: ImageTexture var is_host: bool = false @@ -24,9 +24,9 @@ func _ready() -> void: func _initialize() -> void: - steam_id = Steam.getSteamID() - username = Steam.getFriendPersonaName(steam_id) - GameConsole.print_line("Steam ID: " + username) + my_steam_id = Steam.getSteamID() + my_username = Steam.getFriendPersonaName(my_steam_id) + GameConsole.print_line("Steam ID: " + my_username) Steam.getPlayerAvatar() Steam.avatar_loaded.connect(_on_avatar_loaded) @@ -52,7 +52,7 @@ func _on_avatar_loaded(user_id: int, avatar_size: int, avatar_buffer: PackedByte if avatar_image != null: var avatar_texture = ImageTexture.create_from_image(avatar_image) - if user_id == steam_id: + if user_id == my_steam_id: my_avatar_texture = avatar_texture GameConsole.print_line("Avatar loaded for: " + Steam.getFriendPersonaName(user_id)) @@ -65,7 +65,7 @@ func _on_lobby_created(connection_status: int, this_lobby_id: int) -> void: if connection_status == 1: lobby_id = this_lobby_id Steam.setLobbyJoinable(lobby_id, true) - Steam.setLobbyData(lobby_id, "host", str(steam_id)) + Steam.setLobbyData(lobby_id, "host", str(my_steam_id)) var set_relay: bool = Steam.allowP2PPacketRelay(true) GameConsole.print_line("Lobby created: " + str(lobby_id)) @@ -95,7 +95,7 @@ func _on_p2p_session_request(remote_id: int) -> void: func make_p2p_handshake() -> void: - send_p2p_packet(0, {"message" : "handshake", "steam_id" : steam_id, "username" : username}) + send_p2p_packet(0, {"message" : "handshake", "steam_id" : my_steam_id, "username" : my_username}) func create_lobby() -> void: @@ -132,7 +132,7 @@ func send_p2p_packet(this_target: int, packet_data: Dictionary, send_type: int = if this_target == 0: if lobby_members.size() > 1: for member in lobby_members: - if member["steam_id"] != steam_id: + if member["steam_id"] != my_steam_id: Steam.sendP2PPacket(member["steam_id"], this_data, send_type, channel) else: Steam.sendP2PPacket(this_target, this_data, send_type, channel) diff --git a/assets/core/networking/network_test_ui.gd b/assets/core/networking/network_test_ui.gd index 9037ffa..8dd2253 100644 --- a/assets/core/networking/network_test_ui.gd +++ b/assets/core/networking/network_test_ui.gd @@ -20,7 +20,7 @@ func _ready() -> void: var user_box1: Node = user_box_prefab.instantiate() users_list.add_child(user_box1) - user_box1.get_node("Username").text = network_manager.username + user_box1.get_node("Username").text = network_manager.my_username if network_manager.my_avatar_texture == null: get_tree().create_timer(0.005).timeout.connect( @@ -47,7 +47,8 @@ func _on_join_button_pressed() -> void: func _on_user_joined_lobby(user_id: int, username: String) -> void: - + if user_id == network_manager.MY_steam_id: + return print(user_id, Steam.getFriendPersonaName(user_id)) var user_box: Node = user_box_prefab.instantiate() user_box.name = "UserBox_" + str(user_id) diff --git a/assets/core/player-controller/scripts/player.gd b/assets/core/player-controller/scripts/player.gd index b5368f9..1675df8 100644 --- a/assets/core/player-controller/scripts/player.gd +++ b/assets/core/player-controller/scripts/player.gd @@ -33,7 +33,7 @@ func _ready() -> void: func init_network_manager() -> void: network_manager = %NetworkManager if network_manager != null: - username = network_manager.username + username = network_manager.my_username player_tag.text = username else: player_tag.text = "Player"