This commit is contained in:
Chris Bell 2024-12-14 23:42:59 -06:00
parent 81d4393425
commit 2f1e8944db

View File

@ -307,7 +307,7 @@ func read_p2p_packet() -> void:
if "message" in readable_data and readable_data["message"] == "property_update":
if "node_id" in readable_data and "property_name" in readable_data and "value" in readable_data:
property_update_received.emit(readable_data["node_id"], readable_data["property_name"], readable_data["value"])
print("Received property update packet for node " + readable_data["node_id"] + " property " + readable_data["property_name"])
print("Received property update packet")
# Print the packet to output
@ -371,4 +371,4 @@ func _on_game_started():
func sync_property(node_id: int, property_name: String, value: Variant):
print("Syncing property: " + property_name + " for node: " + str(node_id))
var packet_data = {"message":"property_update", "node_id":node_id, "property_name":property_name, "value":value}
send_p2p_packet(0, packet_data)
send_p2p_packet(0, packet_data)