Handle Scene change packet
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@ -88,6 +88,9 @@ func handle_event_packets(READABLE):
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else:
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get_tree().root.get_node(READABLE["node_path"]).call(READABLE["method"])
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if READABLE["TYPE"] == NetworkManager.TYPES.SCENE_LOADED:
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handle_scene_change(READABLE)
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func handle_property_packets(READABLE):
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@ -120,7 +123,6 @@ func handle_voice(READABLE):
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func handle_scene_change(READABLE):
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if READABLE["TYPE"] == NetworkManager.TYPES.CHANGE_SCENE:
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get_tree().change_scene_to_file(READABLE["scene"])
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