Files
splunk/splunk/networking/player_spawner.gd
2025-08-08 22:26:26 -05:00

43 lines
1.2 KiB
GDScript

extends MultiplayerSpawner
@onready var player_scene: PackedScene = load("res://player/Player.tscn")
func _ready() -> void:
spawn_function = spawn_player
func spawn_player(data: Dictionary) -> Player:
var new_player = player_scene.instantiate() as Player
var peer_id = str(data["peer_id"])
new_player.set_multiplayer_authority(int(peer_id), true)
new_player.set_player_name(peer_id)
new_player.position = Vector3.UP
GameManager.players.append(peer_id)
return new_player
#var steam_id_of_player = peer_to_steam_id_map.get(peer_id)
#if steam_id_of_player == null:
#print("!!! [%s] CRITICAL: Cannot spawn player for Peer %s, not in map." % [multiplayer.get_unique_id(), peer_id])
#return
#
#if players.has(peer_id): return
#
#var player_name = Steam.getFriendPersonaName(steam_id_of_player)
#print("-> [%s] Spawning character for Peer %s (Name: %s)." % [multiplayer.get_unique_id(), peer_id, player_name])
#
#var new_player = player_scene.instantiate() as Player
#new_player.name = str(peer_id)
#
#players[peer_id] = new_player
#add_child(new_player)
#new_player.position = Vector3.UP
#new_player.set_player_name(player_name)
#new_player.set_multiplayer_authority(peer_id, true)
#new_player.setup_player()