host shouldnt try to create a second client
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@@ -92,7 +92,7 @@ func setup_multiplayer_peer_client() -> void:
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return
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var host_id = Steam.getLobbyOwner(lobby_id)
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var err = peer.create_client(host_id)
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var err = peer.create_client(host_id, 0)
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if err != OK:
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print("Failed to create client, error: %s" % err)
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return
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@@ -133,6 +133,8 @@ func _on_lobby_joined(this_lobby_id: int, permissions: int, locked: bool, respon
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lobby_id = this_lobby_id
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print("Successfully joined lobby: %s" % lobby_id)
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get_lobby_members()
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if not multiplayer.is_server():
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setup_multiplayer_peer_client()
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