From ca299dbd8714272a9f6884dbcfd2fd40f82dbec8 Mon Sep 17 00:00:00 2001 From: Chris Bell Date: Wed, 6 Aug 2025 23:38:58 -0500 Subject: [PATCH] host shouldnt try to create a second client --- splunk/networking/steam-manager.gd | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/splunk/networking/steam-manager.gd b/splunk/networking/steam-manager.gd index 052add7..e27b514 100644 --- a/splunk/networking/steam-manager.gd +++ b/splunk/networking/steam-manager.gd @@ -92,7 +92,7 @@ func setup_multiplayer_peer_client() -> void: return var host_id = Steam.getLobbyOwner(lobby_id) - var err = peer.create_client(host_id) + var err = peer.create_client(host_id, 0) if err != OK: print("Failed to create client, error: %s" % err) return @@ -133,7 +133,9 @@ func _on_lobby_joined(this_lobby_id: int, permissions: int, locked: bool, respon lobby_id = this_lobby_id print("Successfully joined lobby: %s" % lobby_id) get_lobby_members() - setup_multiplayer_peer_client() + + if not multiplayer.is_server(): + setup_multiplayer_peer_client() func get_lobby_members() -> void: