added the 0 to create_client
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@@ -118,7 +118,7 @@ func setup_multiplayer_peer(is_host: bool = false) -> void:
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var host_id = Steam.getLobbyOwner(lobby_id)
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print("[Multiplayer] Creating Client, attempting to connect to host: %s" % host_id)
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var err = peer.create_client(host_id) ## REMOVED: Channel is handled by the peer automatically.
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var err = peer.create_client(host_id, 0) ## REMOVED: Channel is handled by the peer automatically.
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if err != OK:
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print("[Multiplayer] !!! Failed to create client. Error: %s" % err)
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return
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