new ship texture, added delta time calculation, better sizing of player ship

This commit is contained in:
Chris Bell 2024-11-21 22:52:45 -06:00
parent 00fc14559e
commit c5e619986d
51 changed files with 669 additions and 60 deletions

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@ -1,59 +0,0 @@
using System.Numerics;
using Raylib_cs;
namespace deleteme;
public class Game
{
private Vector2 _playerPosition = Vector2.Zero;
private float _speed = 0.5f;
public Game()
{
Raylib.SetConfigFlags(ConfigFlags.ResizableWindow);
Raylib.InitWindow(1280,720,"Raylib");
_playerPosition = new Vector2(Raylib.GetScreenWidth() / 2, Raylib.GetScreenHeight() / 2);
while (!Raylib.WindowShouldClose())
{
Update();
Draw();
}
}
private void Draw()
{
Raylib.BeginDrawing();
Raylib.ClearBackground(new(10,0,30,255));
DrawPlayer();
Raylib.EndDrawing();
}
private void Update()
{
Input();
}
private void Input()
{
Vector2 newPos = _playerPosition;
if (Raylib.IsKeyDown(KeyboardKey.D) && newPos.X < Raylib.GetScreenWidth() - 16) newPos.X += _speed;
if (Raylib.IsKeyDown(KeyboardKey.A) && newPos.X != 0) newPos.X -= _speed;
if (Raylib.IsKeyDown(KeyboardKey.W) && newPos.Y != 0) newPos.Y -= _speed;
if (Raylib.IsKeyDown(KeyboardKey.S) && newPos.Y < Raylib.GetScreenHeight() - 16) newPos.Y += _speed;
_playerPosition = newPos;
}
private void DrawPlayer()
{
Raylib.DrawRectangle((int)_playerPosition.X, (int)_playerPosition.Y, 16,16, Color.RayWhite);
}
}

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EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

65
space_game/Game.cs Normal file
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using System.Numerics;
using Raylib_cs;
namespace deleteme;
public class Game
{
private Vector2 _playerPosition = Vector2.Zero;
private float _speed = 800f;
private Vector2 _playerSize;
private float _playerScale = 0.5f;
private Texture2D _playerTexture;
public Game()
{
Raylib.SetConfigFlags(ConfigFlags.ResizableWindow);
Raylib.InitWindow(1280,720,"Raylib");
_playerPosition = new Vector2(Raylib.GetScreenWidth() / 2, Raylib.GetScreenHeight() / 2);
_playerTexture = Raylib.LoadTexture("data/images/ship.png");
_playerSize = new Vector2(_playerTexture.Width * _playerScale, _playerTexture.Height * _playerScale);
while (!Raylib.WindowShouldClose())
{
Update();
Draw();
}
}
private void Draw()
{
Raylib.BeginDrawing();
Raylib.ClearBackground(new(10,0,30,255));
DrawPlayer();
Raylib.DrawText($"{_playerSize} {_playerPosition}", 5,5,20,Color.RayWhite);
Raylib.EndDrawing();
}
private void Update()
{
Input();
}
private void Input()
{
Vector2 newPos = _playerPosition;
if (Raylib.IsKeyDown(KeyboardKey.D) && newPos.X < Raylib.GetScreenWidth() - _playerSize.X) newPos.X += _speed * Raylib.GetFrameTime();
if (Raylib.IsKeyDown(KeyboardKey.A) && !(newPos.X <= 0)) newPos.X -= _speed * Raylib.GetFrameTime();
if (Raylib.IsKeyDown(KeyboardKey.W) && !(newPos.Y <= 0)) newPos.Y -= _speed * Raylib.GetFrameTime();
if (Raylib.IsKeyDown(KeyboardKey.S) && newPos.Y < (Raylib.GetScreenHeight() - _playerSize.Y)) newPos.Y += _speed * Raylib.GetFrameTime();
_playerPosition = newPos;
}
private void DrawPlayer()
{
Raylib.DrawTextureEx(_playerTexture, _playerPosition, 0, _playerScale, Color.RayWhite);
}
}

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