new ship texture, added delta time calculation, better sizing of player ship

This commit is contained in:
2024-11-21 22:52:45 -06:00
parent 00fc14559e
commit c5e619986d
51 changed files with 669 additions and 60 deletions

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("deleteme")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+00fc14559e46b0e0eaa19ed6b380e7e0c3f4f0ba")]
[assembly: System.Reflection.AssemblyProductAttribute("deleteme")]
[assembly: System.Reflection.AssemblyTitleAttribute("deleteme")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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is_global = true
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build_property.EnableCodeStyleSeverity =

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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("space_game")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+00fc14559e46b0e0eaa19ed6b380e7e0c3f4f0ba")]
[assembly: System.Reflection.AssemblyProductAttribute("space_game")]
[assembly: System.Reflection.AssemblyTitleAttribute("space_game")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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is_global = true
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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/space_game
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/Raylib-cs.dll
/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/runtimes/linux-x64/native/libraylib.so
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