new ship texture, added delta time calculation, better sizing of player ship
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0")]
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space_game/obj/Debug/net9.0/apphost
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space_game/obj/Debug/net9.0/apphost
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space_game/obj/Debug/net9.0/deleteme.AssemblyInfo.cs
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space_game/obj/Debug/net9.0/deleteme.AssemblyInfo.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("deleteme")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// Generated by the MSBuild WriteCodeFragment class.
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is_global = true
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space_game/obj/Debug/net9.0/deleteme.GlobalUsings.g.cs
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space_game/obj/Debug/net9.0/deleteme.GlobalUsings.g.cs
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// <auto-generated/>
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global using global::System;
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global using global::System.Collections.Generic;
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global using global::System.IO;
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global using global::System.Linq;
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global using global::System.Net.Http;
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global using global::System.Threading;
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global using global::System.Threading.Tasks;
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space_game/obj/Debug/net9.0/deleteme.assets.cache
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space_game/obj/Debug/net9.0/ref/space_game.dll
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space_game/obj/Debug/net9.0/ref/space_game.dll
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space_game/obj/Debug/net9.0/refint/space_game.dll
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space_game/obj/Debug/net9.0/refint/space_game.dll
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space_game/obj/Debug/net9.0/space_game.AssemblyInfo.cs
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space_game/obj/Debug/net9.0/space_game.AssemblyInfo.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("space_game")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+00fc14559e46b0e0eaa19ed6b380e7e0c3f4f0ba")]
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[assembly: System.Reflection.AssemblyProductAttribute("space_game")]
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[assembly: System.Reflection.AssemblyTitleAttribute("space_game")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// Generated by the MSBuild WriteCodeFragment class.
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@@ -0,0 +1 @@
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e2c635a47aa764048b613f1a67fd6bf51143937865e51dcbdf95f4c1a43d8dc1
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@@ -0,0 +1,15 @@
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is_global = true
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build_property.TargetFramework = net9.0
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build_property.TargetPlatformMinVersion =
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property.EnforceExtendedAnalyzerRules =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = space_game
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build_property.ProjectDir = /home/chris/mnt/data/Projects/space-game-raylib/space_game/
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.EffectiveAnalysisLevelStyle = 9.0
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build_property.EnableCodeStyleSeverity =
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8
space_game/obj/Debug/net9.0/space_game.GlobalUsings.g.cs
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8
space_game/obj/Debug/net9.0/space_game.GlobalUsings.g.cs
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@@ -0,0 +1,8 @@
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// <auto-generated/>
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global using global::System;
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global using global::System.Collections.Generic;
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global using global::System.IO;
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global using global::System.Linq;
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global using global::System.Net.Http;
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global using global::System.Threading;
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global using global::System.Threading.Tasks;
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space_game/obj/Debug/net9.0/space_game.assets.cache
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space_game/obj/Debug/net9.0/space_game.assets.cache
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30075559ea7b727ed5047f762aa8a3eb69000945831ef8b003f7cac7c4a4aa26
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@@ -0,0 +1,23 @@
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/space_game
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/space_game.deps.json
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/space_game.runtimeconfig.json
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/space_game.dll
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/space_game.pdb
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/Raylib-cs.dll
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/runtimes/linux-x64/native/libraylib.so
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/runtimes/osx-arm64/native/libraylib.dylib
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/runtimes/osx-x64/native/libraylib.dylib
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/obj/Debug/net9.0/space_game.AssemblyInfo.cs
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/obj/Debug/net9.0/space_game.csproj.Up2Date
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/obj/Debug/net9.0/space_game.dll
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/obj/Debug/net9.0/refint/space_game.dll
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/obj/Debug/net9.0/space_game.pdb
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/home/chris/mnt/data/Projects/space-game-raylib/space_game/bin/Debug/net9.0/data/images/ship.png
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space_game/obj/Debug/net9.0/space_game.pdb
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