Adding current renderer from gamejam project
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59
CMakeLists.txt
Normal file
59
CMakeLists.txt
Normal file
@@ -0,0 +1,59 @@
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cmake_minimum_required(VERSION 3.20)
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project(gamejam LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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find_package(raylib REQUIRED)
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find_package(RmlUi REQUIRED)
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add_executable(gamejam
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src/main.cpp
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src/Game.cpp
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src/Application.cpp
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src/Creature.cpp
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src/Round.cpp
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src/backend/RaylibSystemInterface.cpp
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src/backend/RaylibRenderInterface.cpp
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src/backend/RaylibInput.cpp
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)
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target_link_libraries(gamejam PRIVATE
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raylib
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RmlUi::Core
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RmlUi::Debugger
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)
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target_include_directories(gamejam PRIVATE ${CMAKE_SOURCE_DIR}/src)
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set(ASSET_DIR ${CMAKE_SOURCE_DIR}/assets)
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if(EMSCRIPTEN)
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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target_link_options(gamejam PRIVATE
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"-sUSE_GLFW=3"
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"-sASYNCIFY"
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"-sALLOW_MEMORY_GROWTH=1"
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"-sFORCE_FILESYSTEM=1"
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"--preload-file=${ASSET_DIR}@assets"
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# "--shell-file=${CMAKE_SOURCE_DIR}/shell.html"
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)
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else()
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add_custom_command(TARGET gamejam POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${ASSET_DIR} $<TARGET_FILE_DIR:gamejam>/assets
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COMMENT "Copying assets to build output"
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)
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endif()
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install(TARGETS gamejam RUNTIME DESTINATION bin)
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if(NOT EMSCRIPTEN)
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install(DIRECTORY ${ASSET_DIR} DESTINATION bin)
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endif()
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