25 lines
646 B
GLSL
25 lines
646 B
GLSL
#version 330
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout(set=0, binding=1) uniform UserData
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{
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mat4 m_transform;
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vec2 m_translate;
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} userdata;
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layout (location = 0) in vec2 inPosition;
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layout (location = 1) in vec4 inColor0;
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layout (location = 2) in vec2 inTexCoord0;
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layout (location = 0) out vec2 fragTexCoord;
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layout (location = 1) out vec4 fragColor;
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void main() {
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fragTexCoord = inTexCoord0;
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fragColor = inColor0;
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vec2 translatedPos = inPosition + userdata.m_translate.xy;
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vec4 outPos = userdata.m_transform * vec4(translatedPos, 0, 1);
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gl_Position = outPos;
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} |