Files
rmlui-app-template/vendor/rmlui_backend/RmlUi_Vulkan/shader_frag_texture.frag
2026-07-11 17:01:42 -05:00

15 lines
394 B
GLSL

#version 330
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(set=1, binding=2) uniform sampler2D _tex;
layout (location = 0) in vec2 fragTexCoord;
layout (location = 1) in vec4 fragColor;
layout (location = 0) out vec4 finalColor;
void main() {
vec4 texColor = texture(_tex, fragTexCoord);
finalColor = fragColor * texColor;
}