15 lines
394 B
GLSL
15 lines
394 B
GLSL
#version 330
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout(set=1, binding=2) uniform sampler2D _tex;
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layout (location = 0) in vec2 fragTexCoord;
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layout (location = 1) in vec4 fragColor;
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layout (location = 0) out vec4 finalColor;
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void main() {
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vec4 texColor = texture(_tex, fragTexCoord);
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finalColor = fragColor * texColor;
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} |