Files
rmlui-app-template/vendor/rmlui_backend/RmlUi_Renderer_GL2.h
2026-07-11 17:01:42 -05:00

50 lines
1.8 KiB
C++

#pragma once
#include <RmlUi/Core/RenderInterface.h>
class RenderInterface_GL2 : public Rml::RenderInterface {
public:
RenderInterface_GL2();
// The viewport should be updated whenever the window size changes.
void SetViewport(int viewport_width, int viewport_height);
// Sets up OpenGL states for taking rendering commands from RmlUi.
void BeginFrame();
void EndFrame();
// Optional, can be used to clear the framebuffer.
void Clear();
// -- Inherited from Rml::RenderInterface --
Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) override;
void ReleaseGeometry(Rml::CompiledGeometryHandle geometry) override;
void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions) override;
void ReleaseTexture(Rml::TextureHandle texture_handle) override;
void EnableScissorRegion(bool enable) override;
void SetScissorRegion(Rml::Rectanglei region) override;
void EnableClipMask(bool enable) override;
void RenderToClipMask(Rml::ClipMaskOperation operation, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation) override;
void SetTransform(const Rml::Matrix4f* transform) override;
// Can be passed to RenderGeometry() to enable texture rendering without changing the bound texture.
static const Rml::TextureHandle TextureEnableWithoutBinding = Rml::TextureHandle(-1);
private:
struct GeometryView {
Rml::Span<const Rml::Vertex> vertices;
Rml::Span<const int> indices;
};
int viewport_width = 0;
int viewport_height = 0;
bool transform_enabled = false;
};