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38
vendor/rmlui_backend/RmlUi_Vulkan/compile_shaders.py
vendored
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38
vendor/rmlui_backend/RmlUi_Vulkan/compile_shaders.py
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import sys
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import os
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import subprocess
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# Compiles all .frag and .vert files in this directory to SPIR-V binary C character arrays. Requires 'glslc' installed and available system-wide.
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out_file = "ShadersCompiledSPV.h"
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current_dir = os.path.dirname(os.path.realpath(__file__));
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temp_spirv_path = os.path.join(current_dir, ".temp.spv")
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out_path = os.path.join(current_dir, out_file)
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with open(out_path,'w') as result_file:
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result_file.write('// RmlUi SPIR-V Vulkan shaders compiled using command: \'python compile_shaders.py\'. Do not edit manually.\n\n#include <stdint.h>\n')
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for file in os.listdir(current_dir):
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if file.endswith(".vert") or file.endswith(".frag"):
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shader_path = os.path.join(current_dir, file)
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variable_name = os.path.splitext(file)[0]
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print("Compiling '{}' to SPIR-V using glslc.".format(file))
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subprocess.run(["glslc", shader_path, "-o", temp_spirv_path], check = True)
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print("Success, writing output to variable '{}' in {}".format(variable_name, out_file))
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i = 0
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result_file.write('\nalignas(uint32_t) static const unsigned char {}[] = {{'.format(variable_name))
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for b in open(temp_spirv_path, 'rb').read():
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if i % 20 == 0:
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result_file.write('\n\t')
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result_file.write('0x%02X,' % b)
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i += 1
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result_file.write('\n};\n')
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os.remove(temp_spirv_path)
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