Inital commit
This commit is contained in:
28
vendor/rmlui_backend/RmlUi_SDL_GPU/shader_vert.vert
vendored
Normal file
28
vendor/rmlui_backend/RmlUi_SDL_GPU/shader_vert.vert
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
cbuffer UniformBlockTransform : register(b0, space1) {
|
||||
float4x4 Transform : packoffset(c0);
|
||||
};
|
||||
|
||||
cbuffer UniformBlockTranslate : register(b1, space1) {
|
||||
float2 Translate : packoffset(c0);
|
||||
};
|
||||
|
||||
struct Input {
|
||||
float2 Position : TEXCOORD0;
|
||||
float4 InColor : TEXCOORD1;
|
||||
float2 TexCoord : TEXCOORD2;
|
||||
};
|
||||
|
||||
struct Output {
|
||||
float4 Color : TEXCOORD0;
|
||||
float2 TexCoord : TEXCOORD1;
|
||||
float4 Position : SV_Position;
|
||||
};
|
||||
|
||||
Output main(Input input) {
|
||||
Output output;
|
||||
output.TexCoord = input.TexCoord;
|
||||
output.Color = input.InColor;
|
||||
float4 position = float4(input.Position + Translate, 0, 1);
|
||||
output.Position = mul(Transform, position);
|
||||
return output;
|
||||
}
|
||||
Reference in New Issue
Block a user