Working template (RmlUi 6.2)

Needs:
- Lua plugin
- SVG plugin
This commit is contained in:
2026-08-10 11:13:18 -05:00
commit bced86ed9e
81 changed files with 45737 additions and 0 deletions

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#pragma once
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/SystemInterface.h>
#include <RmlUi/Core/Types.h>
#if RMLUI_SDL_VERSION_MAJOR == 3
#include <SDL3/SDL.h>
#elif RMLUI_SDL_VERSION_MAJOR == 2
#include <SDL.h>
#else
#error "Unspecified RMLUI_SDL_VERSION_MAJOR. Please set this definition to the major version of the SDL library being linked to."
#endif
class SystemInterface_SDL : public Rml::SystemInterface {
public:
SystemInterface_SDL();
~SystemInterface_SDL();
// Optionally, provide or change the window to be used for setting the mouse cursors.
void SetWindow(SDL_Window* window);
// -- Inherited from Rml::SystemInterface --
double GetElapsedTime() override;
void SetMouseCursor(const Rml::String& cursor_name) override;
void SetClipboardText(const Rml::String& text) override;
void GetClipboardText(Rml::String& text) override;
void ActivateKeyboard(Rml::Vector2f caret_position, float line_height) override;
void DeactivateKeyboard() override;
private:
SDL_Window* window = nullptr;
SDL_Cursor* cursor_default = nullptr;
SDL_Cursor* cursor_move = nullptr;
SDL_Cursor* cursor_pointer = nullptr;
SDL_Cursor* cursor_resize = nullptr;
SDL_Cursor* cursor_cross = nullptr;
SDL_Cursor* cursor_text = nullptr;
SDL_Cursor* cursor_unavailable = nullptr;
};
namespace RmlSDL {
// Applies input on the context based on the given SDL event.
// @return True if the event is still propagating, false if it was handled by the context.
bool InputEventHandler(Rml::Context* context, SDL_Window* window, SDL_Event& ev);
// Converts the SDL key to RmlUi key.
Rml::Input::KeyIdentifier ConvertKey(int sdl_key);
// Converts the SDL mouse button to RmlUi mouse button.
int ConvertMouseButton(int sdl_mouse_button);
// Returns the active RmlUi key modifier state.
int GetKeyModifierState();
} // namespace RmlSDL