inital project setup

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2026-07-30 15:57:38 -05:00
commit c04de1d40b
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#version 330
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(set=1, binding=2) uniform sampler2D _tex;
layout (location = 0) in vec2 fragTexCoord;
layout (location = 1) in vec4 fragColor;
layout (location = 0) out vec4 finalColor;
void main() {
vec4 texColor = texture(_tex, fragTexCoord);
finalColor = fragColor * texColor;
}