Refactor Chunks and Tiles #4

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opened 2025-03-03 22:14:50 +00:00 by chrisbell · 0 comments
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Tiles should now be created individually and assigned an ID, chunks will then store and use tile ID's in its tiles array. This should cut down significantly on chunk size and complexity.

This will also affect drawing the world, chunk generation, getting tiles, etc. It is a major change

Tiles should now be created individually and assigned an ID, chunks will then store and use tile ID's in its tiles array. This should cut down significantly on chunk size and complexity. This will also affect drawing the world, chunk generation, getting tiles, etc. It is a major change
chrisbell added this to the Kanban project 2025-03-03 22:14:50 +00:00
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Reference: chrisbell/odin-raylib-game#4