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chrisbell/odin-raylib-game
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Code Issues 1 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
19 Commits 3 Branches 0 Tags
bd2130dfa09a01fd2fc8c46fd3161f8c3a4a42fb
Commit Graph

16 Commits

Author SHA1 Message Date
Chris Bell
bd2130dfa0 Fixed a lot of bad math causing issues in negative chunks 2025-03-02 13:33:43 -06:00
Chris Bell
cc339b9389 fewer deserts 2025-03-01 23:10:22 -06:00
Chris Bell
2be653504a I may have used ai for some of the proc gen.. 2025-03-01 22:52:34 -06:00
Chris Bell
8c0601c7aa Basic proc gen with hash noise 2025-03-01 15:19:53 -06:00
Chris Bell
22f50d04e7 Handling interactions 2025-03-01 12:46:04 -06:00
Chris Bell
0d25cbb38a Prepping for merge 2025-02-28 08:37:11 -06:00
Chris Bell
07768ddf9b Removing some log statements 2025-02-27 23:09:43 -06:00
Chris Bell
5135ec1868 Dynamically load/unload chunks around player 2025-02-27 19:02:35 -06:00
Chris Bell
f9ea78d62e Cleanup 2025-02-27 13:51:11 -06:00
Chris Bell
cddba06c25 Saving and loading chunks actually works now 2025-02-27 13:14:29 -06:00
Chris Bell
c6c8864d67 Making leaps to better data serialization 2025-02-26 23:21:08 -06:00
Chris Bell
f7a409f565 why are the tiles still 24bytes... 2025-02-26 18:06:51 -06:00
Chris Bell
22f9af5417 Beginning interaction stuff 2025-02-26 09:34:26 -06:00
Chris Bell
3914d6c1a7 Collision detection, better camera stuff, random trees, etc 2025-02-25 23:26:32 -06:00
Chris Bell
88a795264c camera, memory stuff, and random trees 2025-02-24 22:53:51 -06:00
Chris Bell
6bd1c44fc8 Init 2025-02-24 21:04:17 -06:00
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