Saving and loading chunks actually works now
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@@ -1,8 +1,8 @@
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package game
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Vec2i :: struct {
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x: i32,
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y: i32,
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x: int,
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y: int,
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}
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vec2i_to_vec2 :: proc(v2i:Vec2i) -> [2]f32 {
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@@ -10,7 +10,7 @@ vec2i_to_vec2 :: proc(v2i:Vec2i) -> [2]f32 {
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}
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vec2_to_vec2i :: proc(v2:[2]f32) -> Vec2i {
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return {i32(v2.x), i32(v2.y)}
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return {int(v2.x), int(v2.y)}
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}
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to_bytes :: proc(v: $T) -> [size_of(T)]u8 {
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