fewer deserts
This commit is contained in:
@@ -93,7 +93,7 @@ handle_player_input :: proc(p:^Player, w:^World) {
|
||||
// Movement
|
||||
target_pos := get_player_grid_position(p)
|
||||
dt := rl.GetFrameTime()
|
||||
move_delay : f32 = 0.0
|
||||
move_delay : f32 = 0.2
|
||||
if p.move_timer > 0 {
|
||||
p.move_timer -= dt
|
||||
}
|
||||
@@ -215,7 +215,7 @@ will_collide :: proc(w:^World, pos:rl.Vector2) -> bool {
|
||||
|
||||
#partial switch tile.type {
|
||||
case .SOLID:
|
||||
return false
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
|
||||
Reference in New Issue
Block a user