Basic proc gen with hash noise
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@@ -32,7 +32,7 @@ player_update :: proc(p : ^Player, w: ^World) {
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handle_player_camera(p)
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if rl.IsKeyPressed(.SPACE) {
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set_tile(w, tree_tile, vec2_to_vec2i(get_player_grid_position(p)))
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set_tile(w, bricks_tile, vec2_to_vec2i(get_player_grid_position(p)))
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}
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}
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@@ -199,7 +199,7 @@ get_player_grid_position :: proc(player:^Player) -> rl.Vector2 {
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}
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draw_player :: proc(player:^Player) {
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draw_tile({27,0}, player.position, rl.DARKBLUE)
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draw_tile({25,0}, player.position, {50,0,80,255})
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}
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