Basic proc gen with hash noise
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@@ -26,9 +26,9 @@ main :: proc() {
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player = {
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position = {CELL_SIZE * 10, CELL_SIZE * 10},
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position = {CELL_SIZE * 10000, CELL_SIZE * 10000},
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camera = {
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zoom = 3,
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zoom = 4,
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target = {player.position.x + (CELL_SIZE / 2), player.position.y + (CELL_SIZE / 2)},
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offset = {f32(rl.GetScreenWidth()) / 2, f32(rl.GetScreenHeight()) / 2},
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},
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@@ -38,7 +38,7 @@ main :: proc() {
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load_tilemap()
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defer unload_tilemap()
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world = create_world("test_world")
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world = create_world("test_world", 5761)
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set_tile(&world, tree_tile, {400,400})
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@@ -58,7 +58,7 @@ game_loop :: proc() {
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update()
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rl.BeginDrawing()
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rl.ClearBackground(rl.BLACK)
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rl.ClearBackground({10,80,10,255})
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rl.BeginMode2D(player.camera)
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draw()
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