camera, memory stuff, and random trees
This commit is contained in:
@@ -35,5 +35,5 @@ get_player_grid_position :: proc(player:^Player) -> rl.Vector2 {
|
||||
}
|
||||
|
||||
draw_player :: proc(player:^Player) {
|
||||
draw_tile({27,0}, player.position, rl.WHITE)
|
||||
draw_tile({27,0}, player.position, rl.DARKBLUE)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user