Dynamically load/unload chunks around player
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@@ -28,6 +28,14 @@ InteractionType :: enum u8 {
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ENEMY,
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}
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nothing_tile := Tile {
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type = .FOLIAGE,
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tilemap_pos = {1,2},
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color = {30,30,0,255},
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interaction = .NOTHING,
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resource = .NOTHING
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}
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tree_tile := Tile {
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type = .WALL,
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tilemap_pos = {0,1},
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