Dynamically load/unload chunks around player

This commit is contained in:
2025-02-27 19:02:35 -06:00
parent f9ea78d62e
commit 5135ec1868
5 changed files with 76 additions and 65 deletions

View File

@@ -28,6 +28,14 @@ InteractionType :: enum u8 {
ENEMY,
}
nothing_tile := Tile {
type = .FOLIAGE,
tilemap_pos = {1,2},
color = {30,30,0,255},
interaction = .NOTHING,
resource = .NOTHING
}
tree_tile := Tile {
type = .WALL,
tilemap_pos = {0,1},